Nice read. I'll try to replicate the last setup to compare specs. I really wonder how much a compile block speeds up the computation.
On Thursday, September 28, 2017, Jonathan Moore <[email protected]> wrote: > Just came across this great blog post from Toadstorm entitled "A > Long-Winded Guide to Houdini Instancing" I'd label it "everything you > wanted to know about Houdini instancing but were afraid to ask!" myself. > It's a damn fine read, and great for those just starting out in Houdini too. > > https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_-3Fp-3D493&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=ndXNlEtaEzCVOCexdnao8Jjx8lWuAzdJZXZS3L6huNc&s=SRQ9v5JnCFOmnOJI637Y01wW8BuRvD8qIxY_iaHUHJY&e= > > <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_-3Fp-3D493&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=NIPJF89o1z2Sf-yJSnls9v63QFl5b0y4nhmUBf8UWkg&s=h4hreQntQUMdMiO3LeMrJyHXHEyKLnKAKoxAMLdA0yo&e=> > > Enjoy. > > > On 25 September 2017 at 16:22, Olivier Jeannel <[email protected] > <javascript:_e(%7B%7D,'cvml','[email protected]');>> wrote: > >> Kind of rooky question that I already asked but... >> >> So I have that "problem" with the copy sop (copy to point, whatever) when >> I have to do a copy with multiple input objects. >> It was something really easy within ice with high performances. >> >> I watched the sidefx tutorial, and so far I undertstood they deprecated >> the stamp method for a copy within a loop.It's rather slow. >> >> I also saw a method where it copies all the multiple objects on each >> point and then delete according to the ptnum the undesired copies. it gets >> very slow when you have many different objects to copy and it eats memory. >> >> So I made my "own" method >> The scenario was >> working with packed >> 10 different objects(platonic, torus, sphere, etc) >> I have some scattered point >> I have a noise (float) on the scattered points >> I want to distribute my 10 objects according to the values of that noise >> >> so I divided my noise in 10 zones (based on grey float values) >> I counted howmany of each object there was per zone(@numbperzone) >> I copied each object the good amount >> I placed each copy at its corresponding scattered point >> >> et voilĂ >> >> now for 10 objects distributed on 350000 points it takes under 10s. >> https://urldefense.proofpoint.com/v2/url?u=https-3A__drive.google.com_open-3Fid-3D0B1QqhXD7Y15qVnBqMVhKeWl0dnc&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=ndXNlEtaEzCVOCexdnao8Jjx8lWuAzdJZXZS3L6huNc&s=4ivMn3NbJVYmtolA-IsryzACmh7oc5vdKCy1ejthA4s&e= >> >> <https://urldefense.proofpoint.com/v2/url?u=https-3A__drive.google.com_open-3Fid-3D0B1QqhXD7Y15qVnBqMVhKeWl0dnc&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=NIPJF89o1z2Sf-yJSnls9v63QFl5b0y4nhmUBf8UWkg&s=ObZ8gSpC-gUJkqCl3yDXGzsY0smzMBKUfJXxB92qo80&e=> >> >> That's my best method for now, but I have now idea if it's worth >> something. >> >> So how do you guys usually do ? >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> <javascript:_e(%7B%7D,'cvml','[email protected]');> >> with "unsubscribe" in the subject, and reply to confirm. >> > >
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