Mmm, unless I made a mistake replicating his copy + switch + compile, I'm getting a rough 33s to copy 10 object other 350000 points.
2017-09-29 8:34 GMT+02:00 Olivier Jeannel <[email protected]>: > Nice read. I'll try to replicate the last setup to compare specs. > I really wonder how much a compile block speeds up the computation. > > > On Thursday, September 28, 2017, Jonathan Moore <[email protected]> > wrote: > >> Just came across this great blog post from Toadstorm entitled "A >> Long-Winded Guide to Houdini Instancing" I'd label it "everything you >> wanted to know about Houdini instancing but were afraid to ask!" myself. >> It's a damn fine read, and great for those just starting out in Houdini too. >> >> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_-3Fp-3D493&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=mETKR84ZjT0ieTSpGt18WpiIKtF6FB4ETTZSq0s7Dvk&s=CSRMujgSvMgmdlHs725-Dde2B_yhqKKfMLx7ikjrRgM&e= >> >> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_-3Fp-3D493&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=NIPJF89o1z2Sf-yJSnls9v63QFl5b0y4nhmUBf8UWkg&s=h4hreQntQUMdMiO3LeMrJyHXHEyKLnKAKoxAMLdA0yo&e=> >> >> Enjoy. >> >> >> On 25 September 2017 at 16:22, Olivier Jeannel <[email protected]> >> wrote: >> >>> Kind of rooky question that I already asked but... >>> >>> So I have that "problem" with the copy sop (copy to point, whatever) >>> when I have to do a copy with multiple input objects. >>> It was something really easy within ice with high performances. >>> >>> I watched the sidefx tutorial, and so far I undertstood they deprecated >>> the stamp method for a copy within a loop.It's rather slow. >>> >>> I also saw a method where it copies all the multiple objects on each >>> point and then delete according to the ptnum the undesired copies. it gets >>> very slow when you have many different objects to copy and it eats memory. >>> >>> So I made my "own" method >>> The scenario was >>> working with packed >>> 10 different objects(platonic, torus, sphere, etc) >>> I have some scattered point >>> I have a noise (float) on the scattered points >>> I want to distribute my 10 objects according to the values of that noise >>> >>> so I divided my noise in 10 zones (based on grey float values) >>> I counted howmany of each object there was per zone(@numbperzone) >>> I copied each object the good amount >>> I placed each copy at its corresponding scattered point >>> >>> et voilĂ >>> >>> now for 10 objects distributed on 350000 points it takes under 10s. >>> https://urldefense.proofpoint.com/v2/url?u=https-3A__drive.google.com_open-3Fid-3D0B1QqhXD7Y15qVnBqMVhKeWl0dnc&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=mETKR84ZjT0ieTSpGt18WpiIKtF6FB4ETTZSq0s7Dvk&s=n7aCBXHuRKOJdcqrmZ2mzLcUznM2Y7D-CR8ACq_U0cY&e= >>> >>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__drive.google.com_open-3Fid-3D0B1QqhXD7Y15qVnBqMVhKeWl0dnc&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=NIPJF89o1z2Sf-yJSnls9v63QFl5b0y4nhmUBf8UWkg&s=ObZ8gSpC-gUJkqCl3yDXGzsY0smzMBKUfJXxB92qo80&e=> >>> >>> That's my best method for now, but I have now idea if it's worth >>> something. >>> >>> So how do you guys usually do ? >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >>
------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.

