so yes Ho updates can often leave your old work stranded, although they certainly try to keep old things around just hidden for backwards compatibility
Graham D Clark phone: why-I-stereo https://urldefense.proofpoint.com/v2/url?u=http-3A__www.imdb.me_grahamdclark&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=45NyPzFsCZ3oM79KHTVLXFtcRyUFp5VrJd9xq4bxZjE&s=jbWz5O0q49oNALvj07unpbRPu0Ps9-7fpyIc_Th3Dj0&e= https://urldefense.proofpoint.com/v2/url?u=http-3A__www.linkedin.com_in_grahamclark&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=45NyPzFsCZ3oM79KHTVLXFtcRyUFp5VrJd9xq4bxZjE&s=M08g241ogLfsp8n8Xt-MQuxwj5Otg5hg2X9sycZgwQE&e= On Wed, Oct 25, 2017 at 4:15 PM, Graham D. Clark <[email protected] > wrote: > our own "plugins" HDAs definitely most often break. > > Graham D Clark > phone: why-I-stereo > https://urldefense.proofpoint.com/v2/url?u=http-3A__www.imdb.me_grahamdclark&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=45NyPzFsCZ3oM79KHTVLXFtcRyUFp5VrJd9xq4bxZjE&s=jbWz5O0q49oNALvj07unpbRPu0Ps9-7fpyIc_Th3Dj0&e= > https://urldefense.proofpoint.com/v2/url?u=http-3A__www.linkedin.com_in_grahamclark&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=45NyPzFsCZ3oM79KHTVLXFtcRyUFp5VrJd9xq4bxZjE&s=M08g241ogLfsp8n8Xt-MQuxwj5Otg5hg2X9sycZgwQE&e= > > On Wed, Oct 25, 2017 at 3:19 PM, Ognjen Vukovic <[email protected]> wrote: > >> Redshift occasionally needs to be matched against a specific Houdini >> build. Other then that... what plugins :P? >> >> On Wed, Oct 25, 2017 at 9:14 PM, Eugene Flormata <[email protected]> >> wrote: >> >>> when you update houdini, do plugins or stuff break like they do when >>> maya comes out with a new version? >>> or is still somewhat working? I guess you dont really need plugins with >>> houdini since it's so modular and formulaic, so I guess that leaves it to >>> like renderers? >>> >>> On Wed, Oct 25, 2017 at 11:49 AM, Jonathan Moore < >>> [email protected]> wrote: >>> >>>> Love that Cryptomatte could only make the end credits! SideFX put more >>>> into a point release than others into their main release. ;) >>>> >>>> On 25 October 2017 at 18:45, Olivier Jeannel <[email protected]> >>>> wrote: >>>> >>>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_239828144&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=45NyPzFsCZ3oM79KHTVLXFtcRyUFp5VrJd9xq4bxZjE&s=RtmnQ5eFhB9WoaJX2D7xZEkqx2stLIw0mXzU-I3huLE&e= >>>>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_239828144&d=DwMBaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=xtNOPMc7CIvsMRC12GasVDnF3DJgI5AoI-yF_BE8Brs&s=LMP7dObCPNc32YJCv8R-C0fv1DYOh-uAu7iP2TnTfhY&e=> >>>>> >>>> >>>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > >
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