so yes Ho updates can often leave your old work stranded, although they
certainly try to keep old things around just hidden for backwards
compatibility

Graham D Clark
phone: why-I-stereo
https://urldefense.proofpoint.com/v2/url?u=http-3A__www.imdb.me_grahamdclark&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=45NyPzFsCZ3oM79KHTVLXFtcRyUFp5VrJd9xq4bxZjE&s=jbWz5O0q49oNALvj07unpbRPu0Ps9-7fpyIc_Th3Dj0&e=
https://urldefense.proofpoint.com/v2/url?u=http-3A__www.linkedin.com_in_grahamclark&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=45NyPzFsCZ3oM79KHTVLXFtcRyUFp5VrJd9xq4bxZjE&s=M08g241ogLfsp8n8Xt-MQuxwj5Otg5hg2X9sycZgwQE&e=

On Wed, Oct 25, 2017 at 4:15 PM, Graham D. Clark <[email protected]
> wrote:

> our own "plugins" HDAs definitely most often break.
>
> Graham D Clark
> phone: why-I-stereo
> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.imdb.me_grahamdclark&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=45NyPzFsCZ3oM79KHTVLXFtcRyUFp5VrJd9xq4bxZjE&s=jbWz5O0q49oNALvj07unpbRPu0Ps9-7fpyIc_Th3Dj0&e=
> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.linkedin.com_in_grahamclark&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=45NyPzFsCZ3oM79KHTVLXFtcRyUFp5VrJd9xq4bxZjE&s=M08g241ogLfsp8n8Xt-MQuxwj5Otg5hg2X9sycZgwQE&e=
>
> On Wed, Oct 25, 2017 at 3:19 PM, Ognjen Vukovic <[email protected]> wrote:
>
>> Redshift occasionally needs to be matched against a specific Houdini
>> build. Other then that... what plugins :P?
>>
>> On Wed, Oct 25, 2017 at 9:14 PM, Eugene Flormata <[email protected]>
>> wrote:
>>
>>> when you update houdini, do plugins or stuff break like they do when
>>> maya comes out with a new version?
>>> or is still somewhat working? I guess you dont really need plugins with
>>> houdini since it's so modular and formulaic, so I guess that leaves it to
>>> like renderers?
>>>
>>> On Wed, Oct 25, 2017 at 11:49 AM, Jonathan Moore <
>>> [email protected]> wrote:
>>>
>>>> Love that Cryptomatte could only make the end credits! SideFX put more
>>>> into a point release than others into their main release. ;)
>>>>
>>>> On 25 October 2017 at 18:45, Olivier Jeannel <[email protected]>
>>>> wrote:
>>>>
>>>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_239828144&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=45NyPzFsCZ3oM79KHTVLXFtcRyUFp5VrJd9xq4bxZjE&s=RtmnQ5eFhB9WoaJX2D7xZEkqx2stLIw0mXzU-I3huLE&e=
>>>>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_239828144&d=DwMBaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=xtNOPMc7CIvsMRC12GasVDnF3DJgI5AoI-yF_BE8Brs&s=LMP7dObCPNc32YJCv8R-C0fv1DYOh-uAu7iP2TnTfhY&e=>
>>>>>
>>>>
>>>>
>>>
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