Actually, 'regular' stuff could complain sometimes, here it happens with 
missing shader parameters, not existing in new version. In H 15 I had to fix 
the rig I made in H 14, because Blend object worked differently. Also custom 
rig controls appeared randomly, I believe they limited number of displayed 
custom controllers to 16 or something (this was a last rig I did in H, can't 
say what's 'new' in 16..). Usually nothing hard to fix if you're familiar with 
H, however it's not good idea to uninstall old version and just jump into new 
one. Like anywhere else...New subsurface shader looks promising, had a bit 
catastrophic experience with H 16 subsurface based on indirect rays.

      From: Eugene Flormata <[email protected]>
 To: Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=4BGiQ14n8f1WJAvRjnHe23Kuu0G_HfMkDvdpZ_BbnzM&s=PZ58EWSg9vibAt6djelcyqaUYSyK9BcgtmMCaEP8Frw&e=
 <[email protected]> 
 Sent: Wednesday, October 25, 2017 9:14 PM
 Subject: Re: H16.5
   
when you update houdini, do plugins or stuff break like they do when maya comes 
out with a new version?
or is still somewhat working? I guess you dont really need plugins with houdini 
since it's so modular and formulaic, so I guess that leaves it to like 
renderers?

On Wed, Oct 25, 2017 at 11:49 AM, Jonathan Moore <[email protected]> 
wrote:

Love that Cryptomatte could only make the end credits! SideFX put more into a 
point release than others into their main release. ;)
On 25 October 2017 at 18:45, Olivier Jeannel <[email protected]> wrote:

https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_239828144&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=4BGiQ14n8f1WJAvRjnHe23Kuu0G_HfMkDvdpZ_BbnzM&s=92KgIMFkXbJXVSb8WUNJ7is8taqWfCBJ7VFwrpCjjBU&e=




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