https://urldefense.proofpoint.com/v2/url?u=https-3A__www.sidefx.com_forum_topic_51589_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=1f5EhqZyGjWWQhETv3T2qPmZmNdPwK9OKrOYN-4yYeI&s=AbAmDtGQS-8d4S_BzsXaAmYX5yyD9k6eOhmoRBEqH48&e=

check it out it spiraled into a bit lneghty talkabout character  aniamtion
and rigging in H but.. check i tout
ᐧ

On Thu, Oct 26, 2017 at 9:24 PM, Olivier Jeannel <[email protected]>
wrote:

> Would love some feedback on rigging in Houdini. Is this "nice" ?
> I'm giving up a quadriped project to a mayan company because of my lack of
> knowledge in rig, and because there's almost no Houdini rigger around
> (France).
> Hope this will change in the future.
>
> 2017-10-26 21:17 GMT+02:00 Anto Matkovic <[email protected]>:
>
>> Actually, 'regular' stuff could complain sometimes, here it happens with
>> missing shader parameters, not existing in new version. In H 15 I had to
>> fix the rig I made in H 14, because Blend object worked differently. Also
>> custom rig controls appeared randomly, I believe they limited number of
>> displayed custom controllers to 16 or something (this was a last rig I did
>> in H, can't say what's 'new' in 16..). Usually nothing hard to fix if
>> you're familiar with H, however it's not good idea to uninstall old version
>> and just jump into new one. Like anywhere else...
>> New subsurface shader looks promising, had a bit catastrophic experience
>> with H 16 subsurface based on indirect rays.
>>
>>
>> ------------------------------
>> *From:* Eugene Flormata <[email protected]>
>> *To:* Official Softimage Users Mailing List.
>> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=1f5EhqZyGjWWQhETv3T2qPmZmNdPwK9OKrOYN-4yYeI&s=WUhFoCCEz5P8QlvjCVlzInTTOsix7l5QaYRrs4xUJa0&e=
>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=I1b3Z0qAVT-24uHR_GMGkgWdxPgbgEosVktwJEJf7JE&s=jpZ2htC0A3tQVIczQD4cmgXMOKELOGEQ2NhVOherxLg&e=>
>> <[email protected]>
>> *Sent:* Wednesday, October 25, 2017 9:14 PM
>> *Subject:* Re: H16.5
>>
>> when you update houdini, do plugins or stuff break like they do when maya
>> comes out with a new version?
>> or is still somewhat working? I guess you dont really need plugins with
>> houdini since it's so modular and formulaic, so I guess that leaves it to
>> like renderers?
>>
>> On Wed, Oct 25, 2017 at 11:49 AM, Jonathan Moore <
>> [email protected]> wrote:
>>
>> Love that Cryptomatte could only make the end credits! SideFX put more
>> into a point release than others into their main release. ;)
>>
>> On 25 October 2017 at 18:45, Olivier Jeannel <[email protected]>
>> wrote:
>>
>> https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_239828144&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=1f5EhqZyGjWWQhETv3T2qPmZmNdPwK9OKrOYN-4yYeI&s=GbUZg25V2zythhlt0gNZegP70HfwtpI_Qghb7m7C86c&e=
>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_239828144&d=DwMBaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=xtNOPMc7CIvsMRC12GasVDnF3DJgI5AoI-yF_BE8Brs&s=LMP7dObCPNc32YJCv8R-C0fv1DYOh-uAu7iP2TnTfhY&e=>
>>
>>
>>
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-- 
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*https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_mirko-2Djankovic&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=1f5EhqZyGjWWQhETv3T2qPmZmNdPwK9OKrOYN-4yYeI&s=1J6RqpxQVkkWouNgzhf2vKojtucGjl_aaO-k3XMu8nM&e=
<https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_mirko-2Djankovic&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=1f5EhqZyGjWWQhETv3T2qPmZmNdPwK9OKrOYN-4yYeI&s=1J6RqpxQVkkWouNgzhf2vKojtucGjl_aaO-k3XMu8nM&e=>*

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