Different software for different tasks and just pick the best Software available at the time, total compartmentalization.
example ( / slashes = "or" ) Modeling (Softimage/Blender +Marvelous Deisgner) Sculpting (Mudbox/ZBrush/Blender) Retopo (ZBrush/Houdini) UV's (semi-automated via Houdini) Painting (Mudbox/Substance) Rigging+Animation (Houdini/Akeytsu) everything else i.e. Shading/Lighting/Hair/Dynamics/etc. (Houdini/Unreal Engine 4 + Add-ons) There will never be a replacement for Softimage and what it meant to us. The above example is at least a high quality replacement for modern times, fully powerful and optimized for each individual task and you can always swap out a part or add in an extra piece. On Thu, Oct 26, 2017 at 11:01 PM, Jordi Bares <[email protected]> wrote: > The only way to learn a language well is to fully immerse into it, same > thing here⦠Houdini is not hard any more, UX and specially a more viewport > centric approach makes it very easy to start. > > True there is some vocabulary and weird things in a few areas but those > come easy if you really go for it. > > :) > > jb > > > > On 26 Oct 2017, at 16:07, Morten Bartholdy <[email protected]> wrote: > > > > Houdini is still to technical to even start using. Blender I have > actually looked at and it doesn't look half as bad as Maya, but it also > very much depends on where you are working or aspire to work. > > > > Maya is a ticket to work in most places these days I guess, but it is > also certain to drive you mad, and hate going to work everyday. > > > > Honestly I would love to work with Houdini, and might even sit down and > try and learn it some day, but it is still damn hard to start using, so > downtime is considerable. > > > > MB > > > > > > > >> Den 25. oktober 2017 klokken 14:53 skrev Gerbrand Nel < > [email protected]>: > >> > >> > >> > >>> I read the stories by people who had the bad fortune to have to learn > Maya earlier and I have to say everything they wrote is true and then some. > After 3 months+ of everyday Maya punishment I actually only like some > modeling tools and being able to see layered textures in the viewport - the > rest is a horrible mess. And our Maya artists are blissfully oblivious to > how much easier their lives could have been if things had been different. > >>> > >>> > >>> Morten > >> > >> If you read on, the story splits. > >> Kinda like a "choose your own adventure" > >> Some people choose Maya, and THEY DIE!!!! > >> Others choose NOT-Maya and live. > >> Honestly I would rather use bryce and poser. > >> Why not Houdini or Blender, Morten? > >> G > >> > >> ------ > >> Softimage Mailing List. > >> To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > ------ > > Softimage Mailing List. > > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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