Basically, it's 'component pivot', 'use profile normal' 'fixed path' and 'tube' as extrude type. Difference against all normal 3d apps is, that Maya considers SRT of cross-section too, and there is option to have a custom pivot of cross section... and to make things even more complicated, it tries to adjust the custom pivot in advance, if ''component pivot'' is used as initial option.Let's say safe-and-feasible option could be a cross-section already centered at world zero (SRT *and* components) before doing anything related to extrusion. Or, to play with custom pivot (somewhere in ''extrude'' options), later. Unfortunately this is not only case of unbelievably over complicated mix of transforms in Maya, *and* unbelievably partial and different GUI 'helpers' in Maya who's making even more confusion. Let's say another 'beauty' is Maya Cluster deformer. If you already tried to build any kind of custom deformer in ICE or something similar, instead of tutorial, I think it's possible to predict Maya behavior is such cases, by kind of ''reversed feasibility'' - just try to imagine a most idiotic method for controlling the your deformer - that could be ''official'' Maya option. By the way, there are other 3d apps on planet with really nice options like automatic piping and so, able to describe everything you need (and more) in one small toolbar, like Blender or 3d Studio Max. Maya can animate, and that's all about Maya.
From: Morten Bartholdy <x...@colorshopvfx.dk> To: "Userlist, Softimage" <softimage@listproc.autodesk.com> Sent: Wednesday, November 1, 2017 11:11 AM Subject: OT - Maya extrusion explained? Since this is a place where the few remaining sane people in the world reside, I would like to hear if anyone knows of a comprehensible tutorial on the mess Maya calls Extrude? I have the (almost) simplest scenario which would take all of 10 seconds to do in XSI, but our Maya artists can only do it after 10 minutes of fiddling, and I seem unable to replicate it (the first one gave up(!)) even though I wrote the procedure(!) down. I have a profile curve and a path curve. I want to extrude the profile curve on the path curve, so the resulting geometry is positioned with the path curve down the center spine. This seems like an unsurmountable task in Maya but I just saw it done. What seems to be the case is you (really) have to oblige the Maya way of doing things and yet, following my quickly scribbled notes, this still fails. Either the resulting geometry is not positioned at the path or the cross sections on the geometry is scewed, or both.... I could do it in XSI and be done i 2 minutes, but really want to learn to use Maya for big and small things alike, and thinking many of you have come across this scenario and found out the do's and dont's I was hoping some of you could offer advice or point me to a comprehensible tutorial on the subject. The Maya documentation is as usual almost of no use, and the tutorials I have found don't really seem to cover this scenario - they are usually quite spcific on one particular workflow which does not apply. Please, and thanks! Morten ------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
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