Nicolas, very nice work there! May i ask why are you using 8 vive trackers?
We are using 5 and we get full body tracking (without fingers). By the way
which is your opinion from Noitom gloves? We bought 3 years ago their mocap
solution and it was not good enough for production.
Cheers,
Francisco.


El 19 ene. 2018 12:04 p.m., "Morten Bartholdy" <[email protected]>
escribió:

Pretty cool :)
Thanks for sharing :)

Morten



> Den 19. januar 2018 klokken 14:58 skrev Enter Reality <[email protected]>:
>
>
> Hi all,
>
> I've been experimenting quite a bit using the HTC Vive lately, and Noitom
> was kind enough to sent me a pair of Hi5 VR Gloves.
>
> I recently got 8 Vive Trackers and I tested everything using IKinema Orion
> for realtime motion capture inside the Unreal Engine 4, combined with the
> VR gloves, in order to get full body motion capture ( fingers included )
> and I'm quite surprised by the results.
>
> Full Body Mocap with IKinema Orion and Noitom Hi5 VR Gloves
> <https://urldefense.proofpoint.com/v2/url?u=https-
3A__www.youtube.com_watch-3Fv-3DHjdpJD4MLDc&d=DwIBaQ&c=76Q6Tcqc-
t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVM
srMw7PFsA&m=qd9AFh1uervnsSEKULKsfSrQKdFFpZlQ_7JDQHcvAj8&s=orwm6HiHlge-
w0eIY_-cZAz2mxdel1d95j2Bz7Epc38&e=>
>
> I've also done a bit of RnD using CAD models into UE4 and integrating
> gestures for the VR gloves, creating simulations and job training in VR.
>
> RnD Job Training and Welding Simulation
> <https://urldefense.proofpoint.com/v2/url?u=https-
3A__www.youtube.com_watch-3Fv-3Doo1tK2JoymQ&d=DwIBaQ&c=76Q6Tcqc-
t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVM
srMw7PFsA&m=qd9AFh1uervnsSEKULKsfSrQKdFFpZlQ_7JDQHcvAj8&s=4jswJ-
mu38li93bSOdQ_getoD2WI7Ab5uIlXeNqzMzU&e=>
>
> If you have any questions or comment you're welcome :)
>
> Cheers
>
> Nicolas
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