Thanks for those updates Nicolas. I'm still following the same kind of
path, with LiveAction, Optitrack and xSens. We recently picked up a bunch
of vive trackers with the goal of checking out the lower cost Orion as
well.
What is the cost on the hi5 glove?

We are currently using the manus, which is pretty price, though they are
still in dev mode, and not a consumer release.

The full body IK in UE with liveaction and its stabilization, terrain
adaptation and foot locking is fantastic. I noticed a bit of latency in the
videos you posted. Is that the screen capture software affecting mocap?
What sort of consistent fps are you able to push with your setup?

Finally, what method are you using to align HMD? The orion, kind of seems
to use a vague pawn and camera alignment, but it seems that drif would
occur over time between the HMD and the avatar rig.
I've been thinking of different ways to do this, and am working at trying
to positionally align and constrain the HMD to the head joint, but use the
HMD Orientaion to drive the head joints rotation. This is the part that
seems be documented the least, though I have read of a number of different
solutions.

What do you find works best?



On Tue, Jan 23, 2018 at 5:02 AM, Francisco Criado <[email protected]>
wrote:

> Nicolas! Thanks for the reply! I'm sending you an email to keep on contact
> about what you are doing on VR.
>
> Cheers,
> Francisco.
>
> El 21 ene. 2018 6:06 a.m., "Enter Reality" <[email protected]> escribió:
>
>> Thanks everyone!
>>
>> @Francisco: I'm using 8 because I'm not using the Vive itself for head
>> tracking ( because of the cable I have limited range of movement ), so I
>> replaced it with a tracker.
>> Also I added 2 trackers fore the elbows, but I can also not use those if
>> I add props ( swords or general objects ), in order to also be able to have
>> a 1:1 objects movement as well, which comes very handy for cutscenes.
>> I'm streaming everything into UE4, using it as a sort of recorder, and
>> the nice thing is that I can add specific features, like realtime
>> adjustment of the constraints for handling objects with 2 hands and other
>> very usefull stuff.
>>
>> The Noitom gloves are an evolution of the gloves from the Perception
>> Neuron suit.
>> The principle is the same, but in order for the gloves to work by
>> themselves they use a Vive Tracker for each, which gave only the positional
>> data, while the rotation is given by the IMU sensor on the hand.
>> You also have a dongle, which ensure no lag at all.
>> For the setup I used ( IKinema + VR Gloves ) I basically get only the
>> data from the fingers, while everything else is driven by IKinema Orion.
>> If you're interested they will get preorders for the gloves starting next
>> week, so check the website ;)
>>
>> I created a bit ago a custom setup in order to use just the Perception
>> Neuron gloves with the Vive Trackers, by also adding interactivity in VR (
>> grab, teleport, very similar to the video I posted ), but with these new
>> gloves the data is much more reliable, even if they do require
>> demagnetization once in a while ( especially if you wear them while working
>> using mouse and keyboard )
>>
>> @Pierre: I know nothing about scripting, and coming from Softimage the
>> node-based logic setup is incredibly quick to use and to create prototypes.
>> Trust me, even if you don't exactly know how to create something at
>> first, the docs are quite good and there are tons of tutorials around for
>> everything ( not only gaming ), so chances are that if you want to develop
>> something withjout going nuts yuou'll be able to.
>> Also, Maya is still awfull :D
>>
>>
>> If anyone is interested I'll be soon offering the full body mocap
>> solution as a service, and I'm creating custom VR solution for the industry
>> outside gaming, so if you're interested feel free to contact me at
>> [email protected]
>>
>> If you have further questions let me know!
>>
>> Cheers
>>
>> Nicolas
>>
>> 2018-01-21 2:46 GMT+01:00 Pierre Schiller <[email protected]
>> >:
>>
>>> OH MAN! Makes me want to run to UE4 again. But just like Maya, tends to
>>> be over excessively complex for finite and defined tasks.
>>> Regardless, I´m speechless over your demo. Breath taking!
>>> Cheers.
>>>
>>> On Sat, Jan 20, 2018 at 1:52 PM, Francisco Criado <[email protected]
>>> > wrote:
>>>
>>>> Nicolas, very nice work there! May i ask why are you using 8 vive
>>>> trackers? We are using 5 and we get full body tracking (without fingers).
>>>> By the way which is your opinion from Noitom gloves? We bought 3 years ago
>>>> their mocap solution and it was not good enough for production.
>>>> Cheers,
>>>> Francisco.
>>>>
>>>>
>>>> El 19 ene. 2018 12:04 p.m., "Morten Bartholdy" <[email protected]>
>>>> escribió:
>>>>
>>>> Pretty cool :)
>>>> Thanks for sharing :)
>>>>
>>>> Morten
>>>>
>>>>
>>>>
>>>> > Den 19. januar 2018 klokken 14:58 skrev Enter Reality <
>>>> [email protected]>:
>>>> >
>>>> >
>>>> > Hi all,
>>>> >
>>>> > I've been experimenting quite a bit using the HTC Vive lately, and
>>>> Noitom
>>>> > was kind enough to sent me a pair of Hi5 VR Gloves.
>>>> >
>>>> > I recently got 8 Vive Trackers and I tested everything using IKinema
>>>> Orion
>>>> > for realtime motion capture inside the Unreal Engine 4, combined with
>>>> the
>>>> > VR gloves, in order to get full body motion capture ( fingers
>>>> included )
>>>> > and I'm quite surprised by the results.
>>>> >
>>>> > Full Body Mocap with IKinema Orion and Noitom Hi5 VR Gloves
>>>> > <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.yo
>>>> utube.com_watch-3Fv-3DHjdpJD4MLDc&d=DwIBaQ&c=76Q6Tcqc-t2x0ci
>>>> Wn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9
>>>> P0jVMsrMw7PFsA&m=qd9AFh1uervnsSEKULKsfSrQKdFFpZlQ_7JDQHcvAj8
>>>> &s=orwm6HiHlge-w0eIY_-cZAz2mxdel1d95j2Bz7Epc38&e=>
>>>> >
>>>> > I've also done a bit of RnD using CAD models into UE4 and integrating
>>>> > gestures for the VR gloves, creating simulations and job training in
>>>> VR.
>>>> >
>>>> > RnD Job Training and Welding Simulation
>>>> > <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.yo
>>>> utube.com_watch-3Fv-3Doo1tK2JoymQ&d=DwIBaQ&c=76Q6Tcqc-t2x0ci
>>>> Wn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9
>>>> P0jVMsrMw7PFsA&m=qd9AFh1uervnsSEKULKsfSrQKdFFpZlQ_7JDQHcvAj8
>>>> &s=4jswJ-mu38li93bSOdQ_getoD2WI7Ab5uIlXeNqzMzU&e=>
>>>> >
>>>> > If you have any questions or comment you're welcome :)
>>>> >
>>>> > Cheers
>>>> >
>>>> > Nicolas
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