Nicolas! Thanks for the reply! I'm sending you an email to keep on contact about what you are doing on VR.
Cheers, Francisco. El 21 ene. 2018 6:06 a.m., "Enter Reality" <[email protected]> escribió: > Thanks everyone! > > @Francisco: I'm using 8 because I'm not using the Vive itself for head > tracking ( because of the cable I have limited range of movement ), so I > replaced it with a tracker. > Also I added 2 trackers fore the elbows, but I can also not use those if I > add props ( swords or general objects ), in order to also be able to have a > 1:1 objects movement as well, which comes very handy for cutscenes. > I'm streaming everything into UE4, using it as a sort of recorder, and the > nice thing is that I can add specific features, like realtime adjustment of > the constraints for handling objects with 2 hands and other very usefull > stuff. > > The Noitom gloves are an evolution of the gloves from the Perception > Neuron suit. > The principle is the same, but in order for the gloves to work by > themselves they use a Vive Tracker for each, which gave only the positional > data, while the rotation is given by the IMU sensor on the hand. > You also have a dongle, which ensure no lag at all. > For the setup I used ( IKinema + VR Gloves ) I basically get only the data > from the fingers, while everything else is driven by IKinema Orion. > If you're interested they will get preorders for the gloves starting next > week, so check the website ;) > > I created a bit ago a custom setup in order to use just the Perception > Neuron gloves with the Vive Trackers, by also adding interactivity in VR ( > grab, teleport, very similar to the video I posted ), but with these new > gloves the data is much more reliable, even if they do require > demagnetization once in a while ( especially if you wear them while working > using mouse and keyboard ) > > @Pierre: I know nothing about scripting, and coming from Softimage the > node-based logic setup is incredibly quick to use and to create prototypes. > Trust me, even if you don't exactly know how to create something at first, > the docs are quite good and there are tons of tutorials around for > everything ( not only gaming ), so chances are that if you want to develop > something withjout going nuts yuou'll be able to. > Also, Maya is still awfull :D > > > If anyone is interested I'll be soon offering the full body mocap solution > as a service, and I'm creating custom VR solution for the industry outside > gaming, so if you're interested feel free to contact me at > [email protected] > > If you have further questions let me know! > > Cheers > > Nicolas > > 2018-01-21 2:46 GMT+01:00 Pierre Schiller <[email protected]> > : > >> OH MAN! Makes me want to run to UE4 again. But just like Maya, tends to >> be over excessively complex for finite and defined tasks. >> Regardless, I´m speechless over your demo. Breath taking! >> Cheers. >> >> On Sat, Jan 20, 2018 at 1:52 PM, Francisco Criado <[email protected]> >> wrote: >> >>> Nicolas, very nice work there! May i ask why are you using 8 vive >>> trackers? We are using 5 and we get full body tracking (without fingers). >>> By the way which is your opinion from Noitom gloves? We bought 3 years ago >>> their mocap solution and it was not good enough for production. >>> Cheers, >>> Francisco. >>> >>> >>> El 19 ene. 2018 12:04 p.m., "Morten Bartholdy" <[email protected]> >>> escribió: >>> >>> Pretty cool :) >>> Thanks for sharing :) >>> >>> Morten >>> >>> >>> >>> > Den 19. januar 2018 klokken 14:58 skrev Enter Reality < >>> [email protected]>: >>> > >>> > >>> > Hi all, >>> > >>> > I've been experimenting quite a bit using the HTC Vive lately, and >>> Noitom >>> > was kind enough to sent me a pair of Hi5 VR Gloves. >>> > >>> > I recently got 8 Vive Trackers and I tested everything using IKinema >>> Orion >>> > for realtime motion capture inside the Unreal Engine 4, combined with >>> the >>> > VR gloves, in order to get full body motion capture ( fingers included >>> ) >>> > and I'm quite surprised by the results. >>> > >>> > Full Body Mocap with IKinema Orion and Noitom Hi5 VR Gloves >>> > <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.yo >>> utube.com_watch-3Fv-3DHjdpJD4MLDc&d=DwIBaQ&c=76Q6Tcqc-t2x0ci >>> Wn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9 >>> P0jVMsrMw7PFsA&m=qd9AFh1uervnsSEKULKsfSrQKdFFpZlQ_7JDQHcvAj8 >>> &s=orwm6HiHlge-w0eIY_-cZAz2mxdel1d95j2Bz7Epc38&e=> >>> > >>> > I've also done a bit of RnD using CAD models into UE4 and integrating >>> > gestures for the VR gloves, creating simulations and job training in >>> VR. >>> > >>> > RnD Job Training and Welding Simulation >>> > <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.yo >>> utube.com_watch-3Fv-3Doo1tK2JoymQ&d=DwIBaQ&c=76Q6Tcqc-t2x0ci >>> Wn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9 >>> P0jVMsrMw7PFsA&m=qd9AFh1uervnsSEKULKsfSrQKdFFpZlQ_7JDQHcvAj8 >>> &s=4jswJ-mu38li93bSOdQ_getoD2WI7Ab5uIlXeNqzMzU&e=> >>> > >>> > If you have any questions or comment you're welcome :) >>> > >>> > Cheers >>> > >>> > Nicolas >>> > ------ >>> > Softimage Mailing List. >>> > To unsubscribe, send a mail to [email protected] >>> with "unsubscribe" in the subject, and reply to confirm. >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> with "unsubscribe" in the subject, and reply to confirm. >>> >>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> >> -- >> Portfolio 2013 >> <https://urldefense.proofpoint.com/v2/url?u=http-3A__be.net_3dcinetv&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=W-2iOfAGn7oZIMdIz0KbfAaFbrMDDU5spETZErVe8c0&s=9jxt39LZnj7Tx9-e0HUD4FVsJBWwgHvVEueg9ySC17E&e=> >> Cinema & TV production >> Video Reel >> <https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_3dcinetv_reel2012&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=W-2iOfAGn7oZIMdIz0KbfAaFbrMDDU5spETZErVe8c0&s=vizNa0YI9UOFzhqH5Ws8QgAsTwZ5MrPWJszu2kS0qLk&e=> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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