Nicolas! Thanks for the reply! I'm sending you an email to keep on contact
about what you are doing on VR.

Cheers,
Francisco.

El 21 ene. 2018 6:06 a.m., "Enter Reality" <[email protected]> escribió:

> Thanks everyone!
>
> @Francisco: I'm using 8 because I'm not using the Vive itself for head
> tracking ( because of the cable I have limited range of movement ), so I
> replaced it with a tracker.
> Also I added 2 trackers fore the elbows, but I can also not use those if I
> add props ( swords or general objects ), in order to also be able to have a
> 1:1 objects movement as well, which comes very handy for cutscenes.
> I'm streaming everything into UE4, using it as a sort of recorder, and the
> nice thing is that I can add specific features, like realtime adjustment of
> the constraints for handling objects with 2 hands and other very usefull
> stuff.
>
> The Noitom gloves are an evolution of the gloves from the Perception
> Neuron suit.
> The principle is the same, but in order for the gloves to work by
> themselves they use a Vive Tracker for each, which gave only the positional
> data, while the rotation is given by the IMU sensor on the hand.
> You also have a dongle, which ensure no lag at all.
> For the setup I used ( IKinema + VR Gloves ) I basically get only the data
> from the fingers, while everything else is driven by IKinema Orion.
> If you're interested they will get preorders for the gloves starting next
> week, so check the website ;)
>
> I created a bit ago a custom setup in order to use just the Perception
> Neuron gloves with the Vive Trackers, by also adding interactivity in VR (
> grab, teleport, very similar to the video I posted ), but with these new
> gloves the data is much more reliable, even if they do require
> demagnetization once in a while ( especially if you wear them while working
> using mouse and keyboard )
>
> @Pierre: I know nothing about scripting, and coming from Softimage the
> node-based logic setup is incredibly quick to use and to create prototypes.
> Trust me, even if you don't exactly know how to create something at first,
> the docs are quite good and there are tons of tutorials around for
> everything ( not only gaming ), so chances are that if you want to develop
> something withjout going nuts yuou'll be able to.
> Also, Maya is still awfull :D
>
>
> If anyone is interested I'll be soon offering the full body mocap solution
> as a service, and I'm creating custom VR solution for the industry outside
> gaming, so if you're interested feel free to contact me at
> [email protected]
>
> If you have further questions let me know!
>
> Cheers
>
> Nicolas
>
> 2018-01-21 2:46 GMT+01:00 Pierre Schiller <[email protected]>
> :
>
>> OH MAN! Makes me want to run to UE4 again. But just like Maya, tends to
>> be over excessively complex for finite and defined tasks.
>> Regardless, I´m speechless over your demo. Breath taking!
>> Cheers.
>>
>> On Sat, Jan 20, 2018 at 1:52 PM, Francisco Criado <[email protected]>
>> wrote:
>>
>>> Nicolas, very nice work there! May i ask why are you using 8 vive
>>> trackers? We are using 5 and we get full body tracking (without fingers).
>>> By the way which is your opinion from Noitom gloves? We bought 3 years ago
>>> their mocap solution and it was not good enough for production.
>>> Cheers,
>>> Francisco.
>>>
>>>
>>> El 19 ene. 2018 12:04 p.m., "Morten Bartholdy" <[email protected]>
>>> escribió:
>>>
>>> Pretty cool :)
>>> Thanks for sharing :)
>>>
>>> Morten
>>>
>>>
>>>
>>> > Den 19. januar 2018 klokken 14:58 skrev Enter Reality <
>>> [email protected]>:
>>> >
>>> >
>>> > Hi all,
>>> >
>>> > I've been experimenting quite a bit using the HTC Vive lately, and
>>> Noitom
>>> > was kind enough to sent me a pair of Hi5 VR Gloves.
>>> >
>>> > I recently got 8 Vive Trackers and I tested everything using IKinema
>>> Orion
>>> > for realtime motion capture inside the Unreal Engine 4, combined with
>>> the
>>> > VR gloves, in order to get full body motion capture ( fingers included
>>> )
>>> > and I'm quite surprised by the results.
>>> >
>>> > Full Body Mocap with IKinema Orion and Noitom Hi5 VR Gloves
>>> > <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.yo
>>> utube.com_watch-3Fv-3DHjdpJD4MLDc&d=DwIBaQ&c=76Q6Tcqc-t2x0ci
>>> Wn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9
>>> P0jVMsrMw7PFsA&m=qd9AFh1uervnsSEKULKsfSrQKdFFpZlQ_7JDQHcvAj8
>>> &s=orwm6HiHlge-w0eIY_-cZAz2mxdel1d95j2Bz7Epc38&e=>
>>> >
>>> > I've also done a bit of RnD using CAD models into UE4 and integrating
>>> > gestures for the VR gloves, creating simulations and job training in
>>> VR.
>>> >
>>> > RnD Job Training and Welding Simulation
>>> > <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.yo
>>> utube.com_watch-3Fv-3Doo1tK2JoymQ&d=DwIBaQ&c=76Q6Tcqc-t2x0ci
>>> Wn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9
>>> P0jVMsrMw7PFsA&m=qd9AFh1uervnsSEKULKsfSrQKdFFpZlQ_7JDQHcvAj8
>>> &s=4jswJ-mu38li93bSOdQ_getoD2WI7Ab5uIlXeNqzMzU&e=>
>>> >
>>> > If you have any questions or comment you're welcome :)
>>> >
>>> > Cheers
>>> >
>>> > Nicolas
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>>
>>
>>
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