Hi Adam, The gloves will go ( unless they change their plans ) on pre-order in a couple of days, but I don't know what the price will be, since mine are also dev kit.
The video you saw was veeeery rough, since it's streaming from Orion at about 100fps, the gloves ( not sure ) stream at 90 or 120fps, but the recording was done at 60fps, so that's why the video seems to lag a bit. I'm using the Geforce recording software to get the video while "playing", and it's max 60fps, and looks like that it doesn't affect the FPS ( at least on Orion ). I haven't tested the HMD setup at all, since the main purpose for me is to use just the trackers to get the quality mocap. In general for the HMD ( when I used the Perception Neuron suit ) I just parent it to the head joint using a socket, then get only the rotation data from it, while the position data is given from the suit. I haven't tested with the Vive/CV1, so I'm not sure the setup still works, but I saw lot of people doing top body VR setup using onl the HMD and the controllers, and as far as I remember the setup was quite easy. Problem is, Orion works as it is and do not accept any kind of alternative rig setup, so the alternative ( if I want to do something different ) is to create an IK setup from scratch, but since Orion works pretty good I won't bother spending too much time with alternative solutions. Cheers Nicolas 2018-01-23 19:40 GMT+01:00 Adam Sale <[email protected]>: > Thanks for those updates Nicolas. I'm still following the same kind of > path, with LiveAction, Optitrack and xSens. We recently picked up a bunch > of vive trackers with the goal of checking out the lower cost Orion as > well. > What is the cost on the hi5 glove? > > We are currently using the manus, which is pretty price, though they are > still in dev mode, and not a consumer release. > > The full body IK in UE with liveaction and its stabilization, terrain > adaptation and foot locking is fantastic. I noticed a bit of latency in the > videos you posted. Is that the screen capture software affecting mocap? > What sort of consistent fps are you able to push with your setup? > > Finally, what method are you using to align HMD? The orion, kind of seems > to use a vague pawn and camera alignment, but it seems that drif would > occur over time between the HMD and the avatar rig. > I've been thinking of different ways to do this, and am working at trying > to positionally align and constrain the HMD to the head joint, but use the > HMD Orientaion to drive the head joints rotation. This is the part that > seems be documented the least, though I have read of a number of different > solutions. > > What do you find works best? > > > > On Tue, Jan 23, 2018 at 5:02 AM, Francisco Criado <[email protected]> > wrote: > >> Nicolas! Thanks for the reply! I'm sending you an email to keep on >> contact about what you are doing on VR. >> >> Cheers, >> Francisco. >> >> El 21 ene. 2018 6:06 a.m., "Enter Reality" <[email protected]> escribió: >> >>> Thanks everyone! >>> >>> @Francisco: I'm using 8 because I'm not using the Vive itself for head >>> tracking ( because of the cable I have limited range of movement ), so I >>> replaced it with a tracker. >>> Also I added 2 trackers fore the elbows, but I can also not use those if >>> I add props ( swords or general objects ), in order to also be able to have >>> a 1:1 objects movement as well, which comes very handy for cutscenes. >>> I'm streaming everything into UE4, using it as a sort of recorder, and >>> the nice thing is that I can add specific features, like realtime >>> adjustment of the constraints for handling objects with 2 hands and other >>> very usefull stuff. >>> >>> The Noitom gloves are an evolution of the gloves from the Perception >>> Neuron suit. >>> The principle is the same, but in order for the gloves to work by >>> themselves they use a Vive Tracker for each, which gave only the positional >>> data, while the rotation is given by the IMU sensor on the hand. >>> You also have a dongle, which ensure no lag at all. >>> For the setup I used ( IKinema + VR Gloves ) I basically get only the >>> data from the fingers, while everything else is driven by IKinema Orion. >>> If you're interested they will get preorders for the gloves starting >>> next week, so check the website ;) >>> >>> I created a bit ago a custom setup in order to use just the Perception >>> Neuron gloves with the Vive Trackers, by also adding interactivity in VR ( >>> grab, teleport, very similar to the video I posted ), but with these new >>> gloves the data is much more reliable, even if they do require >>> demagnetization once in a while ( especially if you wear them while working >>> using mouse and keyboard ) >>> >>> @Pierre: I know nothing about scripting, and coming from Softimage the >>> node-based logic setup is incredibly quick to use and to create prototypes. >>> Trust me, even if you don't exactly know how to create something at >>> first, the docs are quite good and there are tons of tutorials around for >>> everything ( not only gaming ), so chances are that if you want to develop >>> something withjout going nuts yuou'll be able to. >>> Also, Maya is still awfull :D >>> >>> >>> If anyone is interested I'll be soon offering the full body mocap >>> solution as a service, and I'm creating custom VR solution for the industry >>> outside gaming, so if you're interested feel free to contact me at >>> [email protected] >>> >>> If you have further questions let me know! >>> >>> Cheers >>> >>> Nicolas >>> >>> 2018-01-21 2:46 GMT+01:00 Pierre Schiller <[email protected] >>> m>: >>> >>>> OH MAN! Makes me want to run to UE4 again. But just like Maya, tends to >>>> be over excessively complex for finite and defined tasks. >>>> Regardless, I´m speechless over your demo. Breath taking! >>>> Cheers. >>>> >>>> On Sat, Jan 20, 2018 at 1:52 PM, Francisco Criado < >>>> [email protected]> wrote: >>>> >>>>> Nicolas, very nice work there! May i ask why are you using 8 vive >>>>> trackers? We are using 5 and we get full body tracking (without fingers). >>>>> By the way which is your opinion from Noitom gloves? We bought 3 years ago >>>>> their mocap solution and it was not good enough for production. >>>>> Cheers, >>>>> Francisco. >>>>> >>>>> >>>>> El 19 ene. 2018 12:04 p.m., "Morten Bartholdy" <[email protected]> >>>>> escribió: >>>>> >>>>> Pretty cool :) >>>>> Thanks for sharing :) >>>>> >>>>> Morten >>>>> >>>>> >>>>> >>>>> > Den 19. januar 2018 klokken 14:58 skrev Enter Reality < >>>>> [email protected]>: >>>>> > >>>>> > >>>>> > Hi all, >>>>> > >>>>> > I've been experimenting quite a bit using the HTC Vive lately, and >>>>> Noitom >>>>> > was kind enough to sent me a pair of Hi5 VR Gloves. >>>>> > >>>>> > I recently got 8 Vive Trackers and I tested everything using IKinema >>>>> Orion >>>>> > for realtime motion capture inside the Unreal Engine 4, combined >>>>> with the >>>>> > VR gloves, in order to get full body motion capture ( fingers >>>>> included ) >>>>> > and I'm quite surprised by the results. >>>>> > >>>>> > Full Body Mocap with IKinema Orion and Noitom Hi5 VR Gloves >>>>> > <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.yo >>>>> utube.com_watch-3Fv-3DHjdpJD4MLDc&d=DwIBaQ&c=76Q6Tcqc-t2x0ci >>>>> Wn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9 >>>>> P0jVMsrMw7PFsA&m=qd9AFh1uervnsSEKULKsfSrQKdFFpZlQ_7JDQHcvAj8 >>>>> &s=orwm6HiHlge-w0eIY_-cZAz2mxdel1d95j2Bz7Epc38&e=> >>>>> > >>>>> > I've also done a bit of RnD using CAD models into UE4 and integrating >>>>> > gestures for the VR gloves, creating simulations and job training in >>>>> VR. >>>>> > >>>>> > RnD Job Training and Welding Simulation >>>>> > <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.yo >>>>> utube.com_watch-3Fv-3Doo1tK2JoymQ&d=DwIBaQ&c=76Q6Tcqc-t2x0ci >>>>> Wn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9 >>>>> P0jVMsrMw7PFsA&m=qd9AFh1uervnsSEKULKsfSrQKdFFpZlQ_7JDQHcvAj8 >>>>> &s=4jswJ-mu38li93bSOdQ_getoD2WI7Ab5uIlXeNqzMzU&e=> >>>>> > >>>>> > If you have any questions or comment you're welcome :) >>>>> > >>>>> > Cheers >>>>> > >>>>> > Nicolas >>>>> > ------ >>>>> > Softimage Mailing List. >>>>> > To unsubscribe, send a mail to [email protected] >>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to [email protected] >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>>> >>>>> >>>>> >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to [email protected] >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>>> >>>> >>>> >>>> >>>> -- >>>> Portfolio 2013 >>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__be.net_3dcinetv&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=W-2iOfAGn7oZIMdIz0KbfAaFbrMDDU5spETZErVe8c0&s=9jxt39LZnj7Tx9-e0HUD4FVsJBWwgHvVEueg9ySC17E&e=> >>>> Cinema & TV production >>>> Video Reel >>>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_3dcinetv_reel2012&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=W-2iOfAGn7oZIMdIz0KbfAaFbrMDDU5spETZErVe8c0&s=vizNa0YI9UOFzhqH5Ws8QgAsTwZ5MrPWJszu2kS0qLk&e=> >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to [email protected] >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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