I am keeping a text document updated with all the annoying, timeconsuming and 
showstopping stuff in Maya in order to A: hopefully find out I was wrong and 
Maya can do something I didn't think it could, B: There is a workaround that is 
not too silly and arduous, or C: confirm I am right and document why I need to 
leave my workstation to breathe deeply several times a day (this is for my 
sanity).

The name of this document is Maya Crap - which is very to the point. I will 
share some stuff in the hope someone perhaps can offer insight so we may have 
an A or B situation so I learn something.


Todays sliver of insanity in Maya:

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The infinitely pathetic relationship editor

Light linking in the Relationship Editor - Objects can not be deselected by 
clicking their parent groups, requiring to expand all(!) 

hierarchies to unlink geometry in a scene, in order to only link one object. 
Dooooooohhhhhhhh

No way to unlink all objects!!! Dooooooohhhhhh

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Relationship Editors - UV/Texture linking + Hypershade - slow to update

For some reason the Relationship Editor (RE) is horribly slow to update if the 
object selected has a high polycount, even for something as simple as linking 
UV sets and textures, which is really just list items and simple data. It is 
also really slow to update when selecting a list item, UV set or texture. It 
seems the RE for some reason is associated with all the data associated with 
the geometry in question! WWTT???


- on a related note:

The Hypershade is slow to update A: when there are many materials (I guess 
updating shaderballs) and even slower when the selected object has many 
polygons. Horrible waste of the users time. WWTT??? (which is short for "What 
Were They Thinking")

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Sorry for the noise, but the goal is actually to learn here ;)

Morten
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