Why not make it an official blog and monetize on it. Let´s capitalize on
that Maya viree...



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On Wed, Mar 28, 2018 at 9:43 AM, Morten Bartholdy <[email protected]>
wrote:

> Spot on! That is exactly how it is working in Maya :-D
>
>
>
>
> > Den 28. marts 2018 klokken 15:53 skrev balazs kiss <[email protected]>:
> >
> >
> > I hear ya! I want to punch through my screen every 5 minutes when I have
> to
> > do shading work in it. It's like a remote desktop to the Moon.
> >
> > This video sums up my experience so far :
> > https://urldefense.proofpoint.com/v2/url?u=https-3A__www.
> youtube.com_watch-3Fv-3DGEJ6ZVYuYsw&d=DwIBaQ&c=76Q6Tcqc-
> t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVM
> srMw7PFsA&m=RPZj1NgXhA44Ca-Zgnn0COmHZdgFIZRdIkj6GuEof-k&s=
> 4A2hGEjHvDE7kUnLsUBcKg6sxmw0iREVCEecrnA4GvA&e=
> >
> >
> >
> > -balazs
> >
> > On Mon, Mar 26, 2018 at 1:25 PM, Morten Bartholdy <[email protected]>
> > wrote:
> >
> > > I am keeping a text document updated with all the annoying,
> timeconsuming
> > > and showstopping stuff in Maya in order to A: hopefully find out I was
> > > wrong and Maya can do something I didn't think it could, B: There is a
> > > workaround that is not too silly and arduous, or C: confirm I am right
> and
> > > document why I need to leave my workstation to breathe deeply several
> times
> > > a day (this is for my sanity).
> > >
> > > The name of this document is Maya Crap - which is very to the point. I
> > > will share some stuff in the hope someone perhaps can offer insight so
> we
> > > may have an A or B situation so I learn something.
> > >
> > >
> > > Todays sliver of insanity in Maya:
> > >
> > > ------------------------------------------------------------
> > > ---------------------------------
> > >
> > > The infinitely pathetic relationship editor
> > >
> > > Light linking in the Relationship Editor - Objects can not be
> deselected
> > > by clicking their parent groups, requiring to expand all(!)
> > >
> > > hierarchies to unlink geometry in a scene, in order to only link one
> > > object. Dooooooohhhhhhhh
> > >
> > > No way to unlink all objects!!! Dooooooohhhhhh
> > >
> > > ------------------------------------------------------------
> > > ---------------------------------
> > >
> > > Relationship Editors - UV/Texture linking + Hypershade - slow to update
> > >
> > > For some reason the Relationship Editor (RE) is horribly slow to
> update if
> > > the object selected has a high polycount, even for something as simple
> as
> > > linking UV sets and textures, which is really just list items and
> simple
> > > data. It is also really slow to update when selecting a list item, UV
> set
> > > or texture. It seems the RE for some reason is associated with all the
> data
> > > associated with the geometry in question! WWTT???
> > >
> > >
> > > - on a related note:
> > >
> > > The Hypershade is slow to update A: when there are many materials (I
> guess
> > > updating shaderballs) and even slower when the selected object has many
> > > polygons. Horrible waste of the users time. WWTT??? (which is short for
> > > "What Were They Thinking")
> > >
> > > ------------------------------------------------------------
> > > ---------------------------------
> > >
> > > Sorry for the noise, but the goal is actually to learn here ;)
> > >
> > > Morten
> > > ------
> > > Softimage Mailing List.
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> > > with "unsubscribe" in the subject, and reply to confirm.
> > >
> > ------
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