Yes please. set up some admins and let the ball roll. specially since everthing clickable is monetized. Has it been giving results to monetize a faulty software over the years? yes. so lets port it for real reviewed horror storiea for everyone to submit. I can already feel some TDs exhaling and ventilating.
On Wed, Mar 28, 2018, 14:46 Jordi Bares <[email protected]> wrote: > I bought a domain long ago precisely to do that… may be I should and let > everyone chip in. X-DDD > > jb > > On 28 Mar 2018, at 19:50, Pierre Schiller <[email protected]> > wrote: > > Why not make it an official blog and monetize on it. Let´s capitalize on > that Maya viree... > > > > * www.3dcinetv.com > <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.3dcinetv.com&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-P7Xfy2owFRxiFvc9bJbFPSKDmaTgripyRkBUT32bA8&s=VDxJVwhX-oO5ce-cVRluenxsJ6_5uVROgl845ng96Pw&e=> > - 3D.VFX.Post - Click on socials:* > * > <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.linkedin.com_in_3dcinetv&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-P7Xfy2owFRxiFvc9bJbFPSKDmaTgripyRkBUT32bA8&s=FSPSM1qscO_d-cPAz2u9KUjVI4wbNshnoJt6sozGKCg&e=> > <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.behance.net_3dcinetv&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-P7Xfy2owFRxiFvc9bJbFPSKDmaTgripyRkBUT32bA8&s=Fxf6c1cR-FGQAck8GtBJT6U9VwiOTOOUVh9RkKbDg5o&e=> > <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.facebook.com_3dcinetv&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-P7Xfy2owFRxiFvc9bJbFPSKDmaTgripyRkBUT32bA8&s=BKPjthzq-bE3xPFJpoGX_sw_G5skrgDnHRiU44E8yx8&e=> > <https://urldefense.proofpoint.com/v2/url?u=https-3A__twitter.com_3d-5Fdirector&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-P7Xfy2owFRxiFvc9bJbFPSKDmaTgripyRkBUT32bA8&s=wrSPDjos_tOD8js8uVTC63YaFyKpmpYCbyyoiYMPQRY&e=> > <https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_3dcinetv&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-P7Xfy2owFRxiFvc9bJbFPSKDmaTgripyRkBUT32bA8&s=ZfUCq8MiYRqMOl6jtYSUHWwZ_UCWMpzZyToRI5pzdPc&e=> > <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_user_activemotionpictures&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-P7Xfy2owFRxiFvc9bJbFPSKDmaTgripyRkBUT32bA8&s=9N2LzqIj7HaJ8TrnHxh3-1JYqaWWTktNgHjl2M2fyh0&e=> > <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.instagram.com_3dcinetv_&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-P7Xfy2owFRxiFvc9bJbFPSKDmaTgripyRkBUT32bA8&s=lKSxcv_tN5xTErjQBGt6_p5DzsyW-jrk0nmqCZxfaxs&e=> > <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.artstation.com_3dcinetv&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-P7Xfy2owFRxiFvc9bJbFPSKDmaTgripyRkBUT32bA8&s=xZHAQHJENOxbUqfp_ChpPAChtQ8bR9W3K2SOHbvdp5I&e=>* > <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.blendernetwork.org_david-2Drivera&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-P7Xfy2owFRxiFvc9bJbFPSKDmaTgripyRkBUT32bA8&s=2T--OKuiG5EdeaOwXXO15gyNZVF-rohCf97EQCyUe3U&e=> > > On Wed, Mar 28, 2018 at 9:43 AM, Morten Bartholdy <[email protected]> > wrote: > >> Spot on! That is exactly how it is working in Maya :-D >> >> >> >> >> > Den 28. marts 2018 klokken 15:53 skrev balazs kiss <[email protected] >> >: >> > >> > >> > I hear ya! I want to punch through my screen every 5 minutes when I >> have to >> > do shading work in it. It's like a remote desktop to the Moon. >> > >> > This video sums up my experience so far : >> > >> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DGEJ6ZVYuYsw&d=DwIBaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=RPZj1NgXhA44Ca-Zgnn0COmHZdgFIZRdIkj6GuEof-k&s=4A2hGEjHvDE7kUnLsUBcKg6sxmw0iREVCEecrnA4GvA&e= >> > >> > >> > >> > -balazs >> > >> > On Mon, Mar 26, 2018 at 1:25 PM, Morten Bartholdy <[email protected]> >> > wrote: >> > >> > > I am keeping a text document updated with all the annoying, >> timeconsuming >> > > and showstopping stuff in Maya in order to A: hopefully find out I was >> > > wrong and Maya can do something I didn't think it could, B: There is a >> > > workaround that is not too silly and arduous, or C: confirm I am >> right and >> > > document why I need to leave my workstation to breathe deeply several >> times >> > > a day (this is for my sanity). >> > > >> > > The name of this document is Maya Crap - which is very to the point. I >> > > will share some stuff in the hope someone perhaps can offer insight >> so we >> > > may have an A or B situation so I learn something. >> > > >> > > >> > > Todays sliver of insanity in Maya: >> > > >> > > ------------------------------------------------------------ >> > > --------------------------------- >> > > >> > > The infinitely pathetic relationship editor >> > > >> > > Light linking in the Relationship Editor - Objects can not be >> deselected >> > > by clicking their parent groups, requiring to expand all(!) >> > > >> > > hierarchies to unlink geometry in a scene, in order to only link one >> > > object. Dooooooohhhhhhhh >> > > >> > > No way to unlink all objects!!! Dooooooohhhhhh >> > > >> > > ------------------------------------------------------------ >> > > --------------------------------- >> > > >> > > Relationship Editors - UV/Texture linking + Hypershade - slow to >> update >> > > >> > > For some reason the Relationship Editor (RE) is horribly slow to >> update if >> > > the object selected has a high polycount, even for something as >> simple as >> > > linking UV sets and textures, which is really just list items and >> simple >> > > data. It is also really slow to update when selecting a list item, UV >> set >> > > or texture. It seems the RE for some reason is associated with all >> the data >> > > associated with the geometry in question! WWTT??? >> > > >> > > >> > > - on a related note: >> > > >> > > The Hypershade is slow to update A: when there are many materials (I >> guess >> > > updating shaderballs) and even slower when the selected object has >> many >> > > polygons. Horrible waste of the users time. WWTT??? (which is short >> for >> > > "What Were They Thinking") >> > > >> > > ------------------------------------------------------------ >> > > --------------------------------- >> > > >> > > Sorry for the noise, but the goal is actually to learn here ;) >> > > >> > > Morten >> > > ------ >> > > Softimage Mailing List. >> > > To unsubscribe, send a mail to >> [email protected] >> > > with "unsubscribe" in the subject, and reply to confirm. >> > > >> > ------ >> > Softimage Mailing List. >> > To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm.
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