Yes please. set up some admins and let the ball roll. specially since
everthing clickable is monetized. Has it been giving results to monetize a
faulty software over the years? yes. so lets port it for real reviewed
horror storiea for everyone to submit.
I can already feel some TDs exhaling and ventilating.

On Wed, Mar 28, 2018, 14:46 Jordi Bares <[email protected]> wrote:

> I bought a domain long ago precisely to do that… may be I should and let
> everyone chip in.  X-DDD
>
> jb
>
> On 28 Mar 2018, at 19:50, Pierre Schiller <[email protected]>
> wrote:
>
> Why not make it an official blog and monetize on it. Let´s capitalize on
> that Maya viree...
>
>
>
> * www.3dcinetv.com
> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.3dcinetv.com&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-P7Xfy2owFRxiFvc9bJbFPSKDmaTgripyRkBUT32bA8&s=VDxJVwhX-oO5ce-cVRluenxsJ6_5uVROgl845ng96Pw&e=>
> - 3D.VFX.Post - Click on socials:*
> *
> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.linkedin.com_in_3dcinetv&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-P7Xfy2owFRxiFvc9bJbFPSKDmaTgripyRkBUT32bA8&s=FSPSM1qscO_d-cPAz2u9KUjVI4wbNshnoJt6sozGKCg&e=>
> <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.behance.net_3dcinetv&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-P7Xfy2owFRxiFvc9bJbFPSKDmaTgripyRkBUT32bA8&s=Fxf6c1cR-FGQAck8GtBJT6U9VwiOTOOUVh9RkKbDg5o&e=>
> <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.facebook.com_3dcinetv&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-P7Xfy2owFRxiFvc9bJbFPSKDmaTgripyRkBUT32bA8&s=BKPjthzq-bE3xPFJpoGX_sw_G5skrgDnHRiU44E8yx8&e=>
> <https://urldefense.proofpoint.com/v2/url?u=https-3A__twitter.com_3d-5Fdirector&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-P7Xfy2owFRxiFvc9bJbFPSKDmaTgripyRkBUT32bA8&s=wrSPDjos_tOD8js8uVTC63YaFyKpmpYCbyyoiYMPQRY&e=>
> <https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_3dcinetv&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-P7Xfy2owFRxiFvc9bJbFPSKDmaTgripyRkBUT32bA8&s=ZfUCq8MiYRqMOl6jtYSUHWwZ_UCWMpzZyToRI5pzdPc&e=>
> <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_user_activemotionpictures&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-P7Xfy2owFRxiFvc9bJbFPSKDmaTgripyRkBUT32bA8&s=9N2LzqIj7HaJ8TrnHxh3-1JYqaWWTktNgHjl2M2fyh0&e=>
> <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.instagram.com_3dcinetv_&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-P7Xfy2owFRxiFvc9bJbFPSKDmaTgripyRkBUT32bA8&s=lKSxcv_tN5xTErjQBGt6_p5DzsyW-jrk0nmqCZxfaxs&e=>
> <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.artstation.com_3dcinetv&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-P7Xfy2owFRxiFvc9bJbFPSKDmaTgripyRkBUT32bA8&s=xZHAQHJENOxbUqfp_ChpPAChtQ8bR9W3K2SOHbvdp5I&e=>*
> <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.blendernetwork.org_david-2Drivera&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-P7Xfy2owFRxiFvc9bJbFPSKDmaTgripyRkBUT32bA8&s=2T--OKuiG5EdeaOwXXO15gyNZVF-rohCf97EQCyUe3U&e=>
>
> On Wed, Mar 28, 2018 at 9:43 AM, Morten Bartholdy <[email protected]>
> wrote:
>
>> Spot on! That is exactly how it is working in Maya :-D
>>
>>
>>
>>
>> > Den 28. marts 2018 klokken 15:53 skrev balazs kiss <[email protected]
>> >:
>> >
>> >
>> > I hear ya! I want to punch through my screen every 5 minutes when I
>> have to
>> > do shading work in it. It's like a remote desktop to the Moon.
>> >
>> > This video sums up my experience so far :
>> >
>> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DGEJ6ZVYuYsw&d=DwIBaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=RPZj1NgXhA44Ca-Zgnn0COmHZdgFIZRdIkj6GuEof-k&s=4A2hGEjHvDE7kUnLsUBcKg6sxmw0iREVCEecrnA4GvA&e=
>> >
>> >
>> >
>> > -balazs
>> >
>> > On Mon, Mar 26, 2018 at 1:25 PM, Morten Bartholdy <[email protected]>
>> > wrote:
>> >
>> > > I am keeping a text document updated with all the annoying,
>> timeconsuming
>> > > and showstopping stuff in Maya in order to A: hopefully find out I was
>> > > wrong and Maya can do something I didn't think it could, B: There is a
>> > > workaround that is not too silly and arduous, or C: confirm I am
>> right and
>> > > document why I need to leave my workstation to breathe deeply several
>> times
>> > > a day (this is for my sanity).
>> > >
>> > > The name of this document is Maya Crap - which is very to the point. I
>> > > will share some stuff in the hope someone perhaps can offer insight
>> so we
>> > > may have an A or B situation so I learn something.
>> > >
>> > >
>> > > Todays sliver of insanity in Maya:
>> > >
>> > > ------------------------------------------------------------
>> > > ---------------------------------
>> > >
>> > > The infinitely pathetic relationship editor
>> > >
>> > > Light linking in the Relationship Editor - Objects can not be
>> deselected
>> > > by clicking their parent groups, requiring to expand all(!)
>> > >
>> > > hierarchies to unlink geometry in a scene, in order to only link one
>> > > object. Dooooooohhhhhhhh
>> > >
>> > > No way to unlink all objects!!! Dooooooohhhhhh
>> > >
>> > > ------------------------------------------------------------
>> > > ---------------------------------
>> > >
>> > > Relationship Editors - UV/Texture linking + Hypershade - slow to
>> update
>> > >
>> > > For some reason the Relationship Editor (RE) is horribly slow to
>> update if
>> > > the object selected has a high polycount, even for something as
>> simple as
>> > > linking UV sets and textures, which is really just list items and
>> simple
>> > > data. It is also really slow to update when selecting a list item, UV
>> set
>> > > or texture. It seems the RE for some reason is associated with all
>> the data
>> > > associated with the geometry in question! WWTT???
>> > >
>> > >
>> > > - on a related note:
>> > >
>> > > The Hypershade is slow to update A: when there are many materials (I
>> guess
>> > > updating shaderballs) and even slower when the selected object has
>> many
>> > > polygons. Horrible waste of the users time. WWTT??? (which is short
>> for
>> > > "What Were They Thinking")
>> > >
>> > > ------------------------------------------------------------
>> > > ---------------------------------
>> > >
>> > > Sorry for the noise, but the goal is actually to learn here ;)
>> > >
>> > > Morten
>> > > ------
>> > > Softimage Mailing List.
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>> [email protected]
>> > > with "unsubscribe" in the subject, and reply to confirm.
>> > >
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