I hear ya! I want to punch through my screen every 5 minutes when I have to
do shading work in it. It's like a remote desktop to the Moon.

This video sums up my experience so far :
https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DGEJ6ZVYuYsw&d=DwIBaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=RPZj1NgXhA44Ca-Zgnn0COmHZdgFIZRdIkj6GuEof-k&s=4A2hGEjHvDE7kUnLsUBcKg6sxmw0iREVCEecrnA4GvA&e=



-balazs

On Mon, Mar 26, 2018 at 1:25 PM, Morten Bartholdy <[email protected]>
wrote:

> I am keeping a text document updated with all the annoying, timeconsuming
> and showstopping stuff in Maya in order to A: hopefully find out I was
> wrong and Maya can do something I didn't think it could, B: There is a
> workaround that is not too silly and arduous, or C: confirm I am right and
> document why I need to leave my workstation to breathe deeply several times
> a day (this is for my sanity).
>
> The name of this document is Maya Crap - which is very to the point. I
> will share some stuff in the hope someone perhaps can offer insight so we
> may have an A or B situation so I learn something.
>
>
> Todays sliver of insanity in Maya:
>
> ------------------------------------------------------------
> ---------------------------------
>
> The infinitely pathetic relationship editor
>
> Light linking in the Relationship Editor - Objects can not be deselected
> by clicking their parent groups, requiring to expand all(!)
>
> hierarchies to unlink geometry in a scene, in order to only link one
> object. Dooooooohhhhhhhh
>
> No way to unlink all objects!!! Dooooooohhhhhh
>
> ------------------------------------------------------------
> ---------------------------------
>
> Relationship Editors - UV/Texture linking + Hypershade - slow to update
>
> For some reason the Relationship Editor (RE) is horribly slow to update if
> the object selected has a high polycount, even for something as simple as
> linking UV sets and textures, which is really just list items and simple
> data. It is also really slow to update when selecting a list item, UV set
> or texture. It seems the RE for some reason is associated with all the data
> associated with the geometry in question! WWTT???
>
>
> - on a related note:
>
> The Hypershade is slow to update A: when there are many materials (I guess
> updating shaderballs) and even slower when the selected object has many
> polygons. Horrible waste of the users time. WWTT??? (which is short for
> "What Were They Thinking")
>
> ------------------------------------------------------------
> ---------------------------------
>
> Sorry for the noise, but the goal is actually to learn here ;)
>
> Morten
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