I hear ya! I want to punch through my screen every 5 minutes when I have to do shading work in it. It's like a remote desktop to the Moon.
This video sums up my experience so far : https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DGEJ6ZVYuYsw&d=DwIBaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=RPZj1NgXhA44Ca-Zgnn0COmHZdgFIZRdIkj6GuEof-k&s=4A2hGEjHvDE7kUnLsUBcKg6sxmw0iREVCEecrnA4GvA&e= -balazs On Mon, Mar 26, 2018 at 1:25 PM, Morten Bartholdy <[email protected]> wrote: > I am keeping a text document updated with all the annoying, timeconsuming > and showstopping stuff in Maya in order to A: hopefully find out I was > wrong and Maya can do something I didn't think it could, B: There is a > workaround that is not too silly and arduous, or C: confirm I am right and > document why I need to leave my workstation to breathe deeply several times > a day (this is for my sanity). > > The name of this document is Maya Crap - which is very to the point. I > will share some stuff in the hope someone perhaps can offer insight so we > may have an A or B situation so I learn something. > > > Todays sliver of insanity in Maya: > > ------------------------------------------------------------ > --------------------------------- > > The infinitely pathetic relationship editor > > Light linking in the Relationship Editor - Objects can not be deselected > by clicking their parent groups, requiring to expand all(!) > > hierarchies to unlink geometry in a scene, in order to only link one > object. Dooooooohhhhhhhh > > No way to unlink all objects!!! Dooooooohhhhhh > > ------------------------------------------------------------ > --------------------------------- > > Relationship Editors - UV/Texture linking + Hypershade - slow to update > > For some reason the Relationship Editor (RE) is horribly slow to update if > the object selected has a high polycount, even for something as simple as > linking UV sets and textures, which is really just list items and simple > data. It is also really slow to update when selecting a list item, UV set > or texture. It seems the RE for some reason is associated with all the data > associated with the geometry in question! WWTT??? > > > - on a related note: > > The Hypershade is slow to update A: when there are many materials (I guess > updating shaderballs) and even slower when the selected object has many > polygons. Horrible waste of the users time. WWTT??? (which is short for > "What Were They Thinking") > > ------------------------------------------------------------ > --------------------------------- > > Sorry for the noise, but the goal is actually to learn here ;) > > Morten > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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