Hahaha! :)
From: [email protected] [mailto:[email protected]] On Behalf Of balazs kiss Sent: Wednesday, March 28, 2018 3:53 PM To: Official Softimage Users Mailing List. https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=38UFJ4UEzATBLqTNLMJI_1WzcXLgbu9-7Z_f9kLdpYk&s=US3pcsZxNTQ2vr5-3Xhj10aVRWAubHuyqdcUsxguV6o&e= Subject: Re: The Maya Chronicles - or how retarded that software is... I hear ya! I want to punch through my screen every 5 minutes when I have to do shading work in it. It's like a remote desktop to the Moon. This video sums up my experience so far : https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DGEJ6ZVYuYsw&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=38UFJ4UEzATBLqTNLMJI_1WzcXLgbu9-7Z_f9kLdpYk&s=yVVxCpUc93aaw0CjHvn-GTN1xdFie-qOARDpLvzKJ_U&e= <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DGEJ6ZVYuYsw&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=RPZj1NgXhA44Ca-Zgnn0COmHZdgFIZRdIkj6GuEof-k&s=4A2hGEjHvDE7kUnLsUBcKg6sxmw0iREVCEecrnA4GvA&e=> -balazs On Mon, Mar 26, 2018 at 1:25 PM, Morten Bartholdy <[email protected]> wrote: I am keeping a text document updated with all the annoying, timeconsuming and showstopping stuff in Maya in order to A: hopefully find out I was wrong and Maya can do something I didn't think it could, B: There is a workaround that is not too silly and arduous, or C: confirm I am right and document why I need to leave my workstation to breathe deeply several times a day (this is for my sanity). The name of this document is Maya Crap - which is very to the point. I will share some stuff in the hope someone perhaps can offer insight so we may have an A or B situation so I learn something. Todays sliver of insanity in Maya: --------------------------------------------------------------------------------------------- The infinitely pathetic relationship editor Light linking in the Relationship Editor - Objects can not be deselected by clicking their parent groups, requiring to expand all(!) hierarchies to unlink geometry in a scene, in order to only link one object. Dooooooohhhhhhhh No way to unlink all objects!!! Dooooooohhhhhh --------------------------------------------------------------------------------------------- Relationship Editors - UV/Texture linking + Hypershade - slow to update For some reason the Relationship Editor (RE) is horribly slow to update if the object selected has a high polycount, even for something as simple as linking UV sets and textures, which is really just list items and simple data. It is also really slow to update when selecting a list item, UV set or texture. It seems the RE for some reason is associated with all the data associated with the geometry in question! WWTT??? - on a related note: The Hypershade is slow to update A: when there are many materials (I guess updating shaderballs) and even slower when the selected object has many polygons. Horrible waste of the users time. WWTT??? (which is short for "What Were They Thinking") --------------------------------------------------------------------------------------------- Sorry for the noise, but the goal is actually to learn here ;) Morten ------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.
------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.

