It is really fun to read the hole thread. We are currently in a state
where we buy more and more houdini licenses. Half of the team is doing
most of the work in houdini. For our daily commercial/fx work, with a
small amount of keyframe animation, it is the tool! After the good old
softimage times, we can highly recommend Houdini. With the great
integration of Redshift and Arnold working is fun again.
Andy
On 5/10/2018 9:02 PM, Andy Chlupka (Goehler) wrote:
Funny how that is. When I first got my feet wet with Houdini I had the
same feelings. I could rage about the looks of everything UI. Then
something else happened… And this is not to say that the UI/UX doesn’t
need work, but while learning the ins and outs of Houdini I started to
appreciate how things worked and not how they looked.
I also find these recurring workflow statements misleading. While
modeling and animation workflows maybe champions. Let us not put
others on the same pedestal. High Quality Viewport, Fur, ICE caching,
Passes, Schematic View, etc. are no champions of their league. Some of
them quite dated for their time, others just embarrassing.
To each its own I guess :—)
--
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