On 5/11/2018 5:21 PM, p...@bustykelp.com wrote:
Is it possible to make something like a ‘Shape Manager’ in Houdini?

On SOP level you can use the Blend shape node. Or you make your own one. Blendshapes are just an linear interpolation between two meshes with the same topo.

If you want to make your custom deformer use the mix node in VOPs or the lerp function in vex. For weighting you can use any float attribute.

Andy
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