If anything I can guarantee you the general vibe has changed from Houdini=FX to 
Houdini=Anything you want except rigging because it is hard to find riggers

Ultimately is up to you, if you aim towards a particular area you will get 
there… simple as that.

jb


> On 2 May 2018, at 17:07, Laurence Dodd <laure...@porkpie.tv> wrote:
> 
> Its something I've been wondering too. I have been learning Houdini for the 
> last year or more, and I really like it, but I am concerned I'm going to 
> spend my working days doing vfx sims, which isn't my favourite. Houdini is 
> still very much shoved into the vfx box.
> I dread the thought of being forced into Maya, stick with it and hope people 
> start using it more generally, or start looking at C4D or something, eek.
> 
> Laurence
> 
> On 2 May 2018 at 11:56, David Saber <davidsa...@sfr.fr 
> <mailto:davidsa...@sfr.fr>> wrote:
> Hello
> 
> I'd like to know if Houdini is somewhere used as a generalist tool: not only 
> simulations and FX but also modelling , texturing, , rigging, animation, 
> lighting a scene, etc?
> 
> Is there a company that uses Houdini this way?
> 
> And if no, do you think a company will use Houdini this way someday?
> 
> Thanks
> 
> David
> 
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