Well we are currently hoping that some of our Honours or Masters game design 
students will take up a Houdini project. Cant wait actually ;)

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Digital Arts
Wits School of the Arts
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________________________________
From: [email protected] 
[[email protected]] on behalf of Jordi Bares 
[[email protected]]
Sent: 02 May 2018 08:23 PM
To: Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIF-g&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=cho14SI7w2NMgxyKgfAAX23ycdY8ObWOH9OPXU7zVeY&s=yCZuDKhrjU4B3ZULmZa2cNBKMHMRET7JTe8dp9isE4o&e=
Subject: Suspected Spam:Re: Houdini : non VFX jobs?


I personally don't ever see Houdini filling the Softimage void. The engineering 
that powers the Houdini user experience very often requires a totally different 
mindset for solving the same end goals. I think Houdini fills an ICE void, but 
the rounded user experience of Softimage is so much harder to fill.

I agree the elegant “no-frills" workflow in Softimage is not going to be 
replicated anytime soon but there have been some truly remarkable efforts to 
get closer while keeping Houdini true to its procedural roots (which obviously 
is the right thing to do)

Plus I think there are parts of the Houdini community that don't want to see 
the user experience to become more artist friendly. If Houdini is easier to 
drive, they might see their hourly rates drop! ;)

Unless there is a major breakthrough in education I doubt a 20 years experience 
Houdini FXTD will have his rates go down… if anything is going to be the total 
opposite.

My 2 cents
jb



On 2 May 2018 at 17:07, Laurence Dodd 
<[email protected]<mailto:[email protected]>> wrote:
Its something I've been wondering too. I have been learning Houdini for the 
last year or more, and I really like it, but I am concerned I'm going to spend 
my working days doing vfx sims, which isn't my favourite. Houdini is still very 
much shoved into the vfx box.
I dread the thought of being forced into Maya, stick with it and hope people 
start using it more generally, or start looking at C4D or something, eek.

Laurence

On 2 May 2018 at 11:56, David Saber 
<[email protected]<mailto:[email protected]>> wrote:

Hello

I'd like to know if Houdini is somewhere used as a generalist tool: not only 
simulations and FX but also modelling , texturing, , rigging, animation, 
lighting a scene, etc?

Is there a company that uses Houdini this way?

And if no, do you think a company will use Houdini this way someday?

Thanks

David

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Laurence Dodd
Porkpie Animation

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