Hi!
I'm still here…
Doing mainly pipeline and supervising but still uses Softimage with Arnold
as main DCC when I need to dig in with my own hands.
Still haven't decided what to learn after Softimage but I'm most excited
about Unreal and Houdini.

/Jens

On Mon, May 14, 2018 at 10:12 AM, Juan Brockhaus <[email protected]>
wrote:

> hi,
>
> also still lurking around ;-)
> but hardly used Softimage in the last two years now... missing ICE and the
> general workflow a lot though...
>
> Maya...
> Houdini really only once on a bigger show. but trying to get my hands on
> it whenever I can...
>
> cheers,
>
> Juan
>
>
>
> On Mon, May 14, 2018 at 9:20 AM, Graham D. Clark <
> [email protected]> wrote:
>
>> Glad you mentionend Touch Ed. I stopped using Touch for a decade or so
>> and now I use it for as much as possible before committing to Houdini Maya
>> or Nuke.
>> It’s GLSL support is outstanding. I use Touch osc to present in no way
>> that PowerPointers could dream of. Greg and his team created such a
>> wonderful tool. It’s what Houdini should have become years ago. Real-time,
>> and as mentioned on this list circa 2002, a visible heterogeneous scene
>> graph. That’s my dinosaur talk.
>> Cheers Brad,
>> Graham
>>
>> On Sun, May 13, 2018 at 9:49 PM Ed Manning <[email protected]> wrote:
>>
>>> I still read the list pretty regularly, but have found the S/N ratio
>>> degraded compared to a few years ago.
>>>
>>> I still use Softimage a lot, along with Unreal and Touchdesigner.
>>> Real-time is getting to the fun creative exploration place that VFX was in
>>> for so many decades (for me at least).
>>>
>>> Touchdesigner is getting more and more capable, and is very ICE-like in
>>> a lot of ways (which is not really surprising given its roots in Houdini).
>>> It's really becoming my tool of first resort for a lot of things. And many
>>> important parts have already been moved onto the GPU, so performance for
>>> certain things is insane. Particle counts in the millions in real-time or
>>> near-real-time, for example.
>>>
>>> Dinosaurs are still around in IRL, anyway -- we call them "birds" now.
>>>
>>> :-)
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-- 
Jens Lindgren
------------------------------------
VFX Supervisor & Lead TD
Magoo 3D Studios 
<https://urldefense.proofpoint.com/v2/url?u=http-3A__www.magoo3dstudios.com_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=jNgWwrA8hqpiNkL0A9Ugm-A7Uv7UnOZouasXE05eQq4&s=I7Ia4OeEtpyNR0dixWlgYCm_dzJFOAZDF-zSFYxoduM&e=>
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