Yep, still here. There's even at least one new person that joined last year
that is on my team--even though we use Houdini, Maya, and Max. The "M's"
will drive you mad. I'm so thankful Houdini is not owned by AD. I only get
to use Soft at home on my personal projects anymore.

-=Eric Turman

On Sun, May 13, 2018 at 8:49 PM, Ed Manning <[email protected]> wrote:

> I still read the list pretty regularly, but have found the S/N ratio
> degraded compared to a few years ago.
>
> I still use Softimage a lot, along with Unreal and Touchdesigner.
> Real-time is getting to the fun creative exploration place that VFX was in
> for so many decades (for me at least).
>
> Touchdesigner is getting more and more capable, and is very ICE-like in a
> lot of ways (which is not really surprising given its roots in Houdini).
> It's really becoming my tool of first resort for a lot of things. And many
> important parts have already been moved onto the GPU, so performance for
> certain things is insane. Particle counts in the millions in real-time or
> near-real-time, for example.
>
> Dinosaurs are still around in IRL, anyway -- we call them "birds" now.
>
> :-)
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to [email protected]
> with "unsubscribe" in the subject, and reply to confirm.
>



-- 




-=T=-
------
Softimage Mailing List.
To unsubscribe, send a mail to [email protected] with 
"unsubscribe" in the subject, and reply to confirm.

Reply via email to