hi, also still lurking around ;-) but hardly used Softimage in the last two years now... missing ICE and the general workflow a lot though...
Maya... Houdini really only once on a bigger show. but trying to get my hands on it whenever I can... cheers, Juan On Mon, May 14, 2018 at 9:20 AM, Graham D. Clark <[email protected] > wrote: > Glad you mentionend Touch Ed. I stopped using Touch for a decade or so and > now I use it for as much as possible before committing to Houdini Maya or > Nuke. > It’s GLSL support is outstanding. I use Touch osc to present in no way > that PowerPointers could dream of. Greg and his team created such a > wonderful tool. It’s what Houdini should have become years ago. Real-time, > and as mentioned on this list circa 2002, a visible heterogeneous scene > graph. That’s my dinosaur talk. > Cheers Brad, > Graham > > On Sun, May 13, 2018 at 9:49 PM Ed Manning <[email protected]> wrote: > >> I still read the list pretty regularly, but have found the S/N ratio >> degraded compared to a few years ago. >> >> I still use Softimage a lot, along with Unreal and Touchdesigner. >> Real-time is getting to the fun creative exploration place that VFX was in >> for so many decades (for me at least). >> >> Touchdesigner is getting more and more capable, and is very ICE-like in a >> lot of ways (which is not really surprising given its roots in Houdini). >> It's really becoming my tool of first resort for a lot of things. And many >> important parts have already been moved onto the GPU, so performance for >> certain things is insane. Particle counts in the millions in real-time or >> near-real-time, for example. >> >> Dinosaurs are still around in IRL, anyway -- we call them "birds" now. >> >> :-) >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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