Glad you mentionend Touch Ed. I stopped using Touch for a decade or so and
now I use it for as much as possible before committing to Houdini Maya or
Nuke.
It’s GLSL support is outstanding. I use Touch osc to present in no way that
PowerPointers could dream of. Greg and his team created such a wonderful
tool. It’s what Houdini should have become years ago. Real-time, and as
mentioned on this list circa 2002, a visible heterogeneous scene graph.
That’s my dinosaur talk.
Cheers Brad,
Graham

On Sun, May 13, 2018 at 9:49 PM Ed Manning <[email protected]> wrote:

> I still read the list pretty regularly, but have found the S/N ratio
> degraded compared to a few years ago.
>
> I still use Softimage a lot, along with Unreal and Touchdesigner.
> Real-time is getting to the fun creative exploration place that VFX was in
> for so many decades (for me at least).
>
> Touchdesigner is getting more and more capable, and is very ICE-like in a
> lot of ways (which is not really surprising given its roots in Houdini).
> It's really becoming my tool of first resort for a lot of things. And many
> important parts have already been moved onto the GPU, so performance for
> certain things is insane. Particle counts in the millions in real-time or
> near-real-time, for example.
>
> Dinosaurs are still around in IRL, anyway -- we call them "birds" now.
>
> :-)
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