Glad you mentionend Touch Ed. I stopped using Touch for a decade or so and now I use it for as much as possible before committing to Houdini Maya or Nuke. It’s GLSL support is outstanding. I use Touch osc to present in no way that PowerPointers could dream of. Greg and his team created such a wonderful tool. It’s what Houdini should have become years ago. Real-time, and as mentioned on this list circa 2002, a visible heterogeneous scene graph. That’s my dinosaur talk. Cheers Brad, Graham
On Sun, May 13, 2018 at 9:49 PM Ed Manning <[email protected]> wrote: > I still read the list pretty regularly, but have found the S/N ratio > degraded compared to a few years ago. > > I still use Softimage a lot, along with Unreal and Touchdesigner. > Real-time is getting to the fun creative exploration place that VFX was in > for so many decades (for me at least). > > Touchdesigner is getting more and more capable, and is very ICE-like in a > lot of ways (which is not really surprising given its roots in Houdini). > It's really becoming my tool of first resort for a lot of things. And many > important parts have already been moved onto the GPU, so performance for > certain things is insane. Particle counts in the millions in real-time or > near-real-time, for example. > > Dinosaurs are still around in IRL, anyway -- we call them "birds" now. > > :-) > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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