I still read the list pretty regularly, but have found the S/N ratio degraded compared to a few years ago.
I still use Softimage a lot, along with Unreal and Touchdesigner. Real-time is getting to the fun creative exploration place that VFX was in for so many decades (for me at least). Touchdesigner is getting more and more capable, and is very ICE-like in a lot of ways (which is not really surprising given its roots in Houdini). It's really becoming my tool of first resort for a lot of things. And many important parts have already been moved onto the GPU, so performance for certain things is insane. Particle counts in the millions in real-time or near-real-time, for example. Dinosaurs are still around in IRL, anyway -- we call them "birds" now. :-)
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