http://help.autodesk.com/view/MAYAUL/2018/ENU/?caas=caas/sfdcarticles/sfdcarticles/Restore-the-Legacy-Viewport-in-Maya-2018.html



Issue:
By default, the Legacy Viewport is not available in Maya 2018.

Solution:
Activate the Legacy Viewport in the Maya.env for Maya 2018:

1. Documents > Maya > 2018
2. Open the Maya.env file in Notepad (it will be empty)
3. Paste the following Environment Variable into the document:
     *


       MAYA_ENABLE_LEGACY_VIEWPORT=1



Cheers,


tim




Am 11.06.2018 um 10:47 schrieb Mirko Jankovic:
What idiot figured that it is great idea to have only VP2.0 and then loading scenes takes minutes longer stuck at retarded VP2.0 processing and processing and processing... I hate maya.. so deeply, so much....

On Wed, Apr 18, 2018 at 3:40 PM Ponthieux, Joseph G. (LARC-E1A)[LITES II] <j.ponthi...@nasa.gov <mailto:j.ponthi...@nasa.gov>> wrote:

    Normally I'd say try deleting history on the object, or to try
    freezing/resetting the transforms. But if it is occurring to a new
    poly grid in the scene with your FBX import it would seem there is
    something else much more complex going on.

    Joey



    -----Original Message-----
    From: softimage-boun...@listproc.autodesk.com
    <mailto:softimage-boun...@listproc.autodesk.com>
    [mailto:softimage-boun...@listproc.autodesk.com
    <mailto:softimage-boun...@listproc.autodesk.com>] On Behalf Of
    David Saber
    Sent: Wednesday, April 18, 2018 5:11 AM
    To: softimage@listproc.autodesk.com
    <mailto:softimage@listproc.autodesk.com>
    Subject: Re: The Maya Chronicles - or how retarded that software is...

    Okay I re did it again on a new blank scene. New polygon plane,
    then I translated half of the points in the Y axis again like last
    time. The smooth was working well, the wavy shape was very nice
    and CTRL+Z gave me back the geo I had before the smooth. So I must
    partly apologize to Mr Maya!

    On the other scene I had a FBX import that perhaps change the
    properties of the whole scene? Anyway I believe what I'm trying to
    do should work also on a scene with an FBX import.

    David


    On 2018-04-17 17:28, Ponthieux, Joseph G. (LARC-E1A)[LITES II] wrote:
    > Replicating this as described I got the results I think you were
    expecting. I've been unable to repeat the anomoly.
    >
    > And did the "wave" occur on the Z & X axis or just Z or X? I'd
    also be curious if you had any kind of parenting relationship that
    might have affected the smooth direction. But I can't imagine what.
    >
    > Did you perform this in a clean scene? What version of maya?
    >
    > Joey
    >
    >
    >
    > -----Original Message-----
    > From: softimage-boun...@listproc.autodesk.com
    <mailto:softimage-boun...@listproc.autodesk.com>
    > [mailto:softimage-boun...@listproc.autodesk.com
    <mailto:softimage-boun...@listproc.autodesk.com>] On Behalf Of David
    > Saber
    > Sent: Tuesday, April 17, 2018 9:55 AM
    > To: softimage@listproc.autodesk.com
    <mailto:softimage@listproc.autodesk.com>
    > Subject: Re: The Maya Chronicles - or how retarded that software
    is...
    >
    > Maya is full of surprises. Here's my story today:
    > I wanted to create a wavy surface so I got a polygon grid and
    selected every second points and translated in Y.
    > Then I applied a smooth. The result was bizarre: only the edges
    were wavy shaped, the rest was flat. I was not happy so I undid
    the smooth with CTRL+Z.
    > I should have recovered my grid with half of its points
    translated in Y... But no. Some border vertices were translated in
    Y, all the rest of the grid was flat... And of course my selection
    was lost.
    > I tried this a second time to be sure I didn't lose my mind and
    I got the same result.
    > Great job Maya.
    > So I did in in XSI and exported an obj.
    > David
    >
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