What idiot figured that it is great idea to have only VP2.0 and then
loading scenes takes minutes longer stuck at retarded VP2.0 processing and
processing and processing... I hate maya.. so deeply, so much....

On Wed, Apr 18, 2018 at 3:40 PM Ponthieux, Joseph G. (LARC-E1A)[LITES II] <
[email protected]> wrote:

> Normally I'd say try deleting history on the object, or to try
> freezing/resetting the transforms. But if it is occurring to a new poly
> grid in the scene with your FBX import it would seem there is something
> else much more complex going on.
>
> Joey
>
>
>
> -----Original Message-----
> From: [email protected] [mailto:
> [email protected]] On Behalf Of David Saber
> Sent: Wednesday, April 18, 2018 5:11 AM
> To: [email protected]
> Subject: Re: The Maya Chronicles - or how retarded that software is...
>
> Okay I re did it again on a new blank scene. New polygon plane, then I
> translated half of the points in the Y axis again like last time. The
> smooth was working well, the wavy shape was very nice and CTRL+Z gave me
> back the geo I had before the smooth. So I must partly apologize to Mr Maya!
>
> On the other scene I had a FBX import that perhaps change the properties
> of the whole scene? Anyway I believe what I'm trying to do should work also
> on a scene with an FBX import.
>
> David
>
>
> On 2018-04-17 17:28, Ponthieux, Joseph G. (LARC-E1A)[LITES II] wrote:
> > Replicating this as described I got the results I think you were
> expecting. I've been unable to repeat the anomoly.
> >
> > And did the "wave" occur on the Z & X axis or just Z or X? I'd also be
> curious if you had any kind of parenting relationship that might have
> affected the smooth direction. But I can't imagine what.
> >
> > Did you perform this in a clean scene? What version of maya?
> >
> > Joey
> >
> >
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of David
> > Saber
> > Sent: Tuesday, April 17, 2018 9:55 AM
> > To: [email protected]
> > Subject: Re: The Maya Chronicles - or how retarded that software is...
> >
> > Maya is full of surprises. Here's my story today:
> > I wanted to create a wavy surface so I got a polygon grid and selected
> every second points and translated in Y.
> > Then I applied a smooth. The result was bizarre: only the edges were
> wavy shaped, the rest was flat. I was not happy so I undid the smooth with
> CTRL+Z.
> > I should have recovered my grid with half of its points translated in
> Y... But no. Some border vertices were translated in Y, all the rest of the
> grid was flat... And of course my selection was lost.
> > I tried this a second time to be sure I didn't lose my mind and I got
> the same result.
> > Great job Maya.
> > So I did in in XSI and exported an obj.
> > David
> >
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