can you provide an example blend?
On Sat, Jul 23, 2005 at 11:41:20PM +0200, Mathieu Boulier wrote:
> Hello,
>
> When I use "blender2cal3d_2.py" I have noticed some problems with some
> models that have holes or complex shapes imported from other modelers. I
> have noticed too that when some blender tools are used, like "make
> edge/face" or when filling a hole, I can't export anymore.
> I have messages such :
>
> "Traceback (most recent call last):
> File "<string>", line 1650, in bevent
> File "<string>", line 1230, in export
> IndexError: list index out of range"
>
> I can't find a way to "clean" my shapes in such case, and I need to
> rebuild the objects.
> Do you know a function in blender or a tool to transform those
> polygonal objects, in order to be usable in cal3D and soya ?
>
> I have red that the "balazar" demo model was available in blender file
> format . But it seems to be only available in the cvs oomadness
> project, who appears to be offline now. Could someone indicate me where
> I can obtain this model, or send me this model? I have built a simple
> character that works with soya in place of "Balazar", but I need to know
> more about what's possible and what's not, in term of modeling and
> rigging, and this model could be helpfull.
>
> I have built a little world with the soya demos available. I find soya
> very promising and more simpler to use than java3d or other more or
> less immature API.
>
>
>
>
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