From: Mathieu Boulier <[EMAIL PROTECTED]> Reply-To: Soya 3D mailing list <[email protected]> To: Soya 3D mailing list <[email protected]> Subject: [Soya-user] from blender to cal3D polygons problem Date: Sat, 23 Jul 2005 23:41:20 +0200Hello,When I use "blender2cal3d_2.py" I have noticed some problems with some models that have holes or complex shapes imported from other modelers. I have noticed too that when some blender tools are used, like "make edge/face" or when filling a hole, I can't export anymore.I have messages such : "Traceback (most recent call last): File "<string>", line 1650, in bevent File "<string>", line 1230, in export IndexError: list index out of range"I can't find a way to "clean" my shapes in such case, and I need to rebuild the objects. Do you know a function in blender or a tool to transform those polygonal objects, in order to be usable in cal3D and soya ?I have red that the "balazar" demo model was available in blender file format . But it seems to be only available in the cvs oomadness project, who appears to be offline now. Could someone indicate me where I can obtain this model, or send me this model? I have built a simple character that works with soya in place of "Balazar", but I need to know more about what's possible and what's not, in term of modeling and rigging, and this model could be helpfull.I have built a little world with the soya demos available. I find soya very promising and more simpler to use than java3d or other more or less immature API._______________________________________________ Soya-user mailing list [email protected] https://mail.gna.org/listinfo/soya-user
That usally means you have a non manafold mesh. Meahing Theres more then 2
faces per edge or an unused vertex. In blender an edge counts as a face, so
if have and lose edges then remove then. You can make a simple script todo
that, just remove any face that has a length of 2 vertices only.
- [Soya-user] from blender to cal3D polygons problem Mathieu Boulier
- Re: [Soya-user] from blender to cal3D polygons prob... dunk
- Re: [Soya-user] from blender to cal3D polygons ... Mathieu Boulier
- RE: [Soya-user] from blender to cal3D polygons prob... Joseph Montanez
- Re: [Soya-user] from blender to cal3D, polygon... Mathieu Boulier
- Re: [Soya-user] from blender to cal3D, poly... Dusty Phillips
- Re: [Soya-user] from blender to cal3D, ... Mathieu Boulier
- Re: [Soya-user] (solved) from blender to ca... Mathieu Boulier
- [Soya-user] squeleton animation + ode (... Ronan Sandford
- Re: [Soya-user] squeleton animatio... Jan Ciger
- Re: [Soya-user] squeleton animatio... Guillaume Deshors
- Re: [Soya-user] squeleton anim... kabutor
- Re: [Soya-user] squeleton ... S. Johnson
- Re: [Soya-user] squeleton ... Guillaume Deshors
