That usally means you have a non manafold mesh. Meahing Theres more then 2 faces per edge or an unused vertex. In blender an edge counts as a face, so if have and lose edges then remove then. You can make a simple script todo that, just remove any face that has a length of 2 vertices only.

From: Mathieu Boulier <[EMAIL PROTECTED]>
Reply-To: Soya 3D mailing list <[email protected]>
To: Soya 3D mailing list <[email protected]>
Subject: [Soya-user] from blender to cal3D polygons problem
Date: Sat, 23 Jul 2005 23:41:20 +0200

Hello,

When I use "blender2cal3d_2.py" I have noticed some problems with some models that have holes or complex shapes imported from other modelers. I have noticed too that when some blender tools are used, like "make edge/face" or when filling a hole, I can't export anymore.
I have messages such :

"Traceback (most recent call last):
 File "<string>", line 1650, in bevent
 File "<string>", line 1230, in export
IndexError: list index out of range"

I can't find a way to "clean" my shapes in such case, and I need to rebuild the objects. Do you know a function in blender or a tool to transform those polygonal objects, in order to be usable in cal3D and soya ?

I have red that the "balazar" demo model was available in blender file format . But it seems to be only available in the cvs oomadness project, who appears to be offline now. Could someone indicate me where I can obtain this model, or send me this model? I have built a simple character that works with soya in place of "Balazar", but I need to know more about what's possible and what's not, in term of modeling and rigging, and this model could be helpfull.

I have built a little world with the soya demos available. I find soya very promising and more simpler to use than java3d or other more or less immature API.




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