dunk a écrit :
can you provide an example blend?
I think I need to learn more how to clean non manifold meshes, as
Joseph Montanez explains me.
I noticed too I have forgotten to relaunch saved blend files in blender
after changes before concluding my character was badly designed
for Soya. As soon I have tested that, and if I have this problem again,
i'll post my blend files.
But now I have problem with uv texture mapping , as described in my
previous post, in reply to Joseph Montanez.
Thanks for your help.
I believe in Soya and open source.
On Sat, Jul 23, 2005 at 11:41:20PM +0200, Mathieu Boulier wrote:
Hello,
When I use "blender2cal3d_2.py" I have noticed some problems with some
models that have holes or complex shapes imported from other modelers. I
have noticed too that when some blender tools are used, like "make
edge/face" or when filling a hole, I can't export anymore.
I have messages such :
"Traceback (most recent call last):
File "<string>", line 1650, in bevent
File "<string>", line 1230, in export
IndexError: list index out of range"
I can't find a way to "clean" my shapes in such case, and I need to
rebuild the objects.
Do you know a function in blender or a tool to transform those
polygonal objects, in order to be usable in cal3D and soya ?
I have red that the "balazar" demo model was available in blender file
format . But it seems to be only available in the cvs oomadness
project, who appears to be offline now. Could someone indicate me where
I can obtain this model, or send me this model? I have built a simple
character that works with soya in place of "Balazar", but I need to know
more about what's possible and what's not, in term of modeling and
rigging, and this model could be helpfull.
I have built a little world with the soya demos available. I find soya
very promising and more simpler to use than java3d or other more or
less immature API.
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