dunk a écrit :

can you provide an example blend?
I think I need to learn more how to clean non manifold meshes, as Joseph Montanez explains me. I noticed too I have forgotten to relaunch saved blend files in blender after changes before concluding my character was badly designed for Soya. As soon I have tested that, and if I have this problem again, i'll post my blend files.

But now I have problem with uv texture mapping , as described in my previous post, in reply to Joseph Montanez.

Thanks for your help.

I believe in Soya and open source.

On Sat, Jul 23, 2005 at 11:41:20PM +0200, Mathieu Boulier wrote:
Hello,

When I use "blender2cal3d_2.py" I have noticed some problems with some models that have holes or complex shapes imported from other modelers. I have noticed too that when some blender tools are used, like "make edge/face" or when filling a hole, I can't export anymore.
I have messages such :

"Traceback (most recent call last):
File "<string>", line 1650, in bevent
File "<string>", line 1230, in export
IndexError: list index out of range"

I can't find a way to "clean" my shapes in such case, and I need to rebuild the objects. Do you know a function in blender or a tool to transform those polygonal objects, in order to be usable in cal3D and soya ?

I have red that the "balazar" demo model was available in blender file format . But it seems to be only available in the cvs oomadness project, who appears to be offline now. Could someone indicate me where I can obtain this model, or send me this model? I have built a simple character that works with soya in place of "Balazar", but I need to know more about what's possible and what's not, in term of modeling and rigging, and this model could be helpfull.

I have built a little world with the soya demos available. I find soya very promising and more simpler to use than java3d or other more or less immature API.




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