>    I don't really think  it's related but when I export a cal3d model
> and I launch it in Soya the Y axis  in  blender correspond to z axis  in
> soya, and I need to reorient  the  character in blender (z axis is y axis).

I'm about as new to blender as you, but I think this last is a
feature. Under blender, the Z axis is "up", but under Soya3D and most
gaming engines, the Y axis is up. Of course, if you turn the camera
and the model on its side, it doesn't make a difference, but
historically, Y is up. This helps make sense of the rotate_lateral,
rotate_vertical, and rotate_incline methods too.

Dusty

PS: Glad I'm not alone in my adventures with Soya. :-)

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