> I don't really think it's related but when I export a cal3d model > and I launch it in Soya the Y axis in blender correspond to z axis in > soya, and I need to reorient the character in blender (z axis is y axis).
I'm about as new to blender as you, but I think this last is a feature. Under blender, the Z axis is "up", but under Soya3D and most gaming engines, the Y axis is up. Of course, if you turn the camera and the model on its side, it doesn't make a difference, but historically, Y is up. This helps make sense of the rotate_lateral, rotate_vertical, and rotate_incline methods too. Dusty PS: Glad I'm not alone in my adventures with Soya. :-)
