Dusty Phillips a écrit :
Well, it was a "newbie question" . :-! But what I really wanted to say (bad english sorry) is when I have reoriented my character (in edit mode) in Blender in order to correspond to soya axis, may be I could have done something wrong that soya didn't like. But this can't explain the bad uv textures faces I obtained in soya , because simple non reoriented meshes have the same uv texture problem for me. Anyway I need to learn more. I think and I hope I have a badly configured uv texture mapping in Blender. Can you export character models with good uv textures in Soya ? And if yes, what's your configuration ? Dusty PS: Glad I'm not alone in my adventures with Soya. :-) I'm glad too :-) . But Jiba seems to be the true hero that needs to be supported. ---> http://sousrealistes.over-blog.com/ _______________________________________________ Soya-user mailing list [EMAIL PROTECTED] https://mail.gna.org/listinfo/soya-user |
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