Hi Ron,

There's a point in the solve where I can tell edge parity. So that you
might picture it, generally it follows my 3x3x3 solving method.

Solve:
1 two opposing centers (for reference call them left and right centers) 
2 pair up four specific edge pairs (comprising the middle level)
3 place two middle level edge pairs
4 place four FL corners (on the bottom)
5 place the other two middle level edge pairs
6 pair up two specific edge pairs (DL and DR)

Although some of what remains may be solved, this usually leaves me
with the following still scrambled:
1 Four centers in a line Down, Front, Up and Back
2 Six edge pairs DF UF UB DB UL and UR
3 Last Level corners 

At this point you can learn to see if you have and edge parity
problem, and if you do turn r or l one quarter turn, then solve the
rest with an even number of half turns.

Have lots of fun,

David J

--- In [email protected], "Ron" <[EMAIL PROTECTED]> wrote:
>
> Hi friends,
> 
> I had a nice talk with Frédérick Badie during WC 2005 about 
> improvements on 4x4x4.
> 
> One of the subjects was avoiding the orientation parity, as already 
> investigated by Chris Hardwick.
> I really think there must be an easier way to check this parity, 
> than to count the cycles. Counting cycles takes quite a lot of time, 
> because you have to follow all pieces around the cube.
> 
> I am pretty convinced there must be an easier way. Something like 
> this:
> Take the orientation of all edges according to blindfolded cubing.
> For each edge pair, count whether the single cubies are oriented 
> according to that standard. The total number of flipped edge cubies 
> must have the factor 4.
> 
> I took some randomly scrambled cubes and it was correct, but I am 
> sure that in fact this hypothesis is not correct.
> Factor 2 does not work (1 flipped edge pair has that...)
> 
> Anyway, please find a counter example of the factor 4.
> 
> Or better, please find an easy way to check the 4x4x4 orientation 
> parity. Maybe you can do this with diagonal cubies or whatever?
> 
> Or proof that the only way is to follow the cycles.
> 
> Thanks and have fun,
> 
> Ron
>






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