--- In [email protected], "Ron" <[EMAIL PROTECTED]> wrote:
>
> One of the subjects was avoiding the orientation parity, as already 
> investigated by Chris Hardwick.
> I really think there must be an easier way to check this parity, 
> than to count the cycles. Counting cycles takes quite a lot of time, 
> because you have to follow all pieces around the cube.

I don't think there's an easy way out and like Per I don't think it 
would be worth it anyway unless maybe you can really see it in 5-10 
seconds.

Some in my opinion more realistic time-savers dealing with the 
parities in a centers>edges>3x3 method:

- Do CLL->ELL, solving both parities as part of ELL. It's an easy 
2-look LL.

- Recognize and fix orientation parity before solving the last F2L 
pair. Chris should already be able to recognize it since he's doing 
ZBF2L and it's not hard to learn anyway. Now we just need a fast alg 
that exploits the unsolved slot. Should be shorter/faster than what we 
have so far.

- While pairing up dedges, don't flip built dedges anymore (optimally 
don't change them at all) and count flipped dedges. Then you could fix 
the parity before starting the 3x3 step. An even shorter/faster alg 
should exist.

Cheers!
Stefan







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