--- In [email protected], "Ron" <[EMAIL PROTECTED]> wrote: > > One of the subjects was avoiding the orientation parity, as already > investigated by Chris Hardwick. > I really think there must be an easier way to check this parity, > than to count the cycles. Counting cycles takes quite a lot of time, > because you have to follow all pieces around the cube.
I don't think there's an easy way out and like Per I don't think it would be worth it anyway unless maybe you can really see it in 5-10 seconds. Some in my opinion more realistic time-savers dealing with the parities in a centers>edges>3x3 method: - Do CLL->ELL, solving both parities as part of ELL. It's an easy 2-look LL. - Recognize and fix orientation parity before solving the last F2L pair. Chris should already be able to recognize it since he's doing ZBF2L and it's not hard to learn anyway. Now we just need a fast alg that exploits the unsolved slot. Should be shorter/faster than what we have so far. - While pairing up dedges, don't flip built dedges anymore (optimally don't change them at all) and count flipped dedges. Then you could fix the parity before starting the 3x3 step. An even shorter/faster alg should exist. Cheers! Stefan ------------------------ Yahoo! Groups Sponsor --------------------~--> Get fast access to your favorite Yahoo! Groups. Make Yahoo! your home page http://us.click.yahoo.com/dpRU5A/wUILAA/yQLSAA/MXMplB/TM --------------------------------------------------------------------~-> Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/speedsolvingrubikscube/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
