Umm ...

Are u pairing up the middle layer "dedge"s or what. No need for such 
a lenghty parity-fixer otherwise. U fix the parity simply with 
l/l'/r/r'. Either will do. Doing one middle layer's edges first 
makes it really trivial to see the parity (parity-fix = bringing the 
remaining 4 edges into an even cycle configuration). Instead of 
doing an inner slice turn l/l'/r/r' it's possible to simply do : U2 
(p' U2)*5 where p is l/l'/r/r'. This will preserve the centers and 
makes even a centers first approach possible when doing middle 
laters edges last.

Have fun!

-Per

> --- In [email protected], "Mike Bennett" 
<[EMAIL PROTECTED]> wrote:
>
> --- In [email protected], "Per Kristen 
Fredlund"
> <[EMAIL PROTECTED]> wrote:
> 
> > 
> > My idea to deal w parity is to change my own cage method so that 
i 
> > would solve complete first layer then opposite layer. Then 
middle 
> > layers edges (with trivial inner layer quarter-turn parity fix) 
and 
> > no equivalent to the permutation parity of the pairing-up 
method. 
> > Then finally do the rest of the centers. One could also use 
> > empty "dedge"s on those first 2 layers while solving the middle 
> > layers edges. Im sure it can be fast, but a bit unusual :-) As 
for 
> > doing the last 4 centers im sure it can be fast. Once u reach 
the 
> > state where all unsolved centers are on opposite faces u need 
> > maximum 2 algs and u are done :-) And those algs are short. For 
the 
> > 5x5x5 cube im not really that convinced that this new approach 
will 
> > be more efficient than my current approach (or the pairing-up).
> > 
> > Cheers!
> > 
> > -Per
> 
> Hey now.  It's not weird to do it that way.  The only difference
> between my method and the one you described is that I leave out 1 
edge
> group from each face, essentially turning my sovle into a Roux 
solve.
> 
> The parity fix is easy to spot and takes 13 moves to fix.
> lU2l'U2lU2l'U2rU2rU2r' (U2).  It shuffles also 3 blocks of centers 
in
> the M slice, as well as swapping the UB and DB edge pairs.
> 
> I played around a lot with counting edges and things and eventually
> realized that discounting extremely special cases, it's quicker to
> just move on and finish the edge pairing, and use the parity fixer 
if
> it comes up.  This saves time on solves without parity, and loses 
only
> a trivial amount of time on the solves with parity.
> 
> -Mike Bennett
>






------------------------ Yahoo! Groups Sponsor --------------------~--> 
Get fast access to your favorite Yahoo! Groups. Make Yahoo! your home page
http://us.click.yahoo.com/dpRU5A/wUILAA/yQLSAA/MXMplB/TM
--------------------------------------------------------------------~-> 

 
Yahoo! Groups Links

<*> To visit your group on the web, go to:
    http://groups.yahoo.com/group/speedsolvingrubikscube/

<*> To unsubscribe from this group, send an email to:
    [EMAIL PROTECTED]

<*> Your use of Yahoo! Groups is subject to:
    http://docs.yahoo.com/info/terms/
 


Reply via email to