Yes, they should be punished because they can cut more corners.

Please refer to Lars Petrus' argument.  In order for a POP to affect 
your average, since the slowest solve is discarded, you have to pop 
twice, or twice out of five solves.  40% pop rate in a competition is 
unacceptable.

I'll be gone for a couple of days.

Tyson Mao
MSC #631
California Institute of Technology

On Dec 24, 2005, at 4:33 AM, Pedro wrote:

> Yeah, I agree with Dan and Per. Why not allowing POPs? Some people 
> prefer flat centers, which gives more chance of poping...but...should 
> they be punished by a personal preference? and if pops are not 
> allowed, competitors will not push very hard on their solves, because 
> they will be afraid of poping and ruining an average...so, we'll have 
> slower times...
>
>   well, is just what I think...but, I think POPs should be allowed...
>
>   Pedro
>
> Dan <[EMAIL PROTECTED]> escreveu:
>   Hi Tyson,
>
> I really object to the idea of not allowing POP's. I'm not 100% sure
> of the reasoning behind this rule, but I assume it's to prevent
> people from abusing it (ie when you have a bad solve you
> deliberately force a piece). But let's be honest, how many of the
> top20 solvers in the world have ever needed to/wanted to commit this
> offence? Maybe I'm being ridiculously too trusting, but it just
> doesn't seem to be a problem as far as I can see. I really really
> can't see any of the top guys who can already solve in <15 secs
> average being selfish enough to force the cube. And also, not
> allowing a POP could completely ruin a competitors chance of winning
> a title. A genuine POP is not the fault of the competitor at all,
> and yet the new rule would be punishing them, since it completely
> changes the approach to solving the cube. You don't want to risk
> anything, especially if your cube is not quite as stable as other
> competitors cubes. SO it also means that if you have a poorer cube
> you are less likely to have a chance of making 5 solves! AND of
> course, after you have POPped once, it's very unlikely that you
> could recover it and beat someone who hasn't POPped, if you didn't
> get the extra solve. I'm sorry for not putting my case very
> succinctly, but hopefully you can see I feel quite passionately
> about this rule change. I think the reasons for not changing the POP
> rule far outweigh the reason for changing it.
>
> As regards the other rules, especially making all averages out of 5,
> I am fully in favour of :)
>
> Per, Tyson, I am also in favour of allowing stickers in Fewest Moves
> Competitions. Just as speedcubers are allowed to use a variety of
> techniques, (some might use a corners first method, others might use
> Fridrich, and ChrisH might be using ZB), even though those who
> aren't using a particular technique might know nothing about it and
> not be able to use it in their solves. So not allowing stickers
> because it gives people an advantage over those who don't know how
> to use stickers to their advantage is not a valid reason I think (if
> that is indeed the reason for not allowing stickers, again i
> slightly assumed I think). If competitors would supply their own
> equipment, then I can't see any reason for not allowing stickers or
> sticker equivalents.
>
> Thanks for listening,
>
> DanH :) - www.cubestation.co.uk
>
> --- In [email protected], Tyson Mao <[EMAIL PROTECTED]>
> wrote:
>>
>> Hi Everyone,
>>
>> For all competitions in 2006, we will be making the following
> changes
>> in the regulations:
>>
>> 1.  No POPs will be allowed.  The competitor will not be awarded
> an
>> extra solve if there is a puzzle defect during the solve.
>>
>> 2.  Record standards for 3x3x3 OH, 4x4x4, and 5x5x5 will be
> Average of
>> 5.  The current world records set in the format of Mean of 3 will
> stand
>> for six months to allow time for the current world record holders
> to
>> retake their world records under the new format.
>>
>> Note:  In blindfold cubing, +2 penalties are awarded.
>>
>> Thank you!  Please let us know if there are any major objections.
>>
>> Tyson Mao
>> World Cube Association
>>
>
>
>
>
>
>
>
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