Both players are "off" in the sense of showing the clock - not paused or
stopped but also not electrically off.  I have other players which are
completely switched off electrically and they don't appear: presumably
not even in the clients list.

I'm going to temporarily comment out the lastActivityTime check which
means that PreventServerStandby will fail to detect some short periods
of play.  But that should be OK as a temporary workaround.


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