mherger wrote: 
> 
> You should try to understand what is causing the lastActivityTime to be
> 
> true. That's why I was asking about control apps or the like: any action
> 
> some client does for that player would bump it's lastActivityTime
> value.
> ?

So it's less urgent now that I have a workaround. But I'm willing to try
to help debug this.  What's the next step to try to trace the problem? 
Something is bunping the value but I can't see anything happening in the
interface that might be doing it.


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