I'm going to temporarily comment out the lastActivityTime check which
means that PreventServerStandby will fail to detect some short periods
of play.  But that should be OK as a temporary workaround.

You should try to understand what is causing the lastActivityTime to be true. That's why I was asking about control apps or the like: any action some client does for that player would bump it's lastActivityTime value.

Or is it part of a sync group, of which one other member would still be active?
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