Andrew Plotkin wrote:
On Sat, 12 Jan 2008, Michal 'vorner' Vaner wrote:

On Sat, Jan 12, 2008 at 12:21:43AM +0100, Torsten Grote wrote:
we concentrate on One-to-One gaming, since MUG will need server support.

Is it really needed? A gaming support on server? Couldn't this be done
trough ordinary MUC?

We did it with ordinary MUC, with RPC messages for game moves and disco for game discovery. No server support necessary.

That will only work if you trust each party to follow the same set of rules governing the game and not to make invalid moves/cheat, it is far better to have a third party (i.e. a gaming server, or maybe one of the participants) receiving all the moves and verifying them before distributing them to all the players, also a lot of games (for example battleships, scrabble, most card based games, i.e. poker, uno) work by neither player knowing the full game state with the full state only known by a neutral third party.

Richard

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