Hello On Sat, Jan 12, 2008 at 04:47:06PM +0000, Richard Dobson wrote: > That will only work if you trust each party to follow the same set of rules > governing the game and not to make invalid moves/cheat, it is far better to > have a third party (i.e. a gaming server, or maybe one of the participants) > receiving all the moves and verifying them before distributing them to all > the players, also a lot of games (for example battleships, scrabble, most > card based games, i.e. poker, uno) work by neither player knowing the full > game state with the full state only known by a neutral third party.
You can do all this with a bot moderator and players only visitors and let them PM the gamebot. But then, you can not send normal talking messages. Or, a move would be valid only after approving message by the bot (and all other moves would be considered invalid up to that time). Or a bot could kick for cheating, which is somehow similar what happens with a game without a computer. The only thing that I see as a problem is how to discover the game rooms, unless you have the support. -- I still miss Windows, but my aim is getting better. Michal 'vorner' Vaner
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