Hello list. In January we proposed two XEPs [1] for one-to-one gaming, which were updated and can be found at [2] and [3]. In the meantime, we completed the implementation. If you're interested you can find it at [4]. There's also somebody who started implementing the mentioned XEPs in gajim. We're now starting to concentrate more on the second part, Multi-user Gaming. To make sure that the protocol will cover all important scenarios, we invite you to propose scenarios you think this protocol needs.
Here are some scenarios we already have on our radar and plan to support: 1) Quick Game: Two or more people meet in a chat and decide to play a quick game. They want to pick an available game and start a match. 2) Poker Table: A fixed group of people plays poker (or some other game) every week. They don't want to setup the game every time, but still be able to add and remove players from the group and change the default game options. 3) Team-based Game: Support for games that involve multiple teams. Players should be able to communicate within their team, with all players and with spectators. We plan to come up with a first draft in about three weeks. Meanwhile we appreciate your input. Kind Regards, Arne König [1] http://mail.jabber.org/pipermail/standards/2008-January/017501.html [2] http://pidgin-games.sourceforge.net/xep/game-support.html [3] http://pidgin-games.sourceforge.net/xep/tictactoe.html [4] http://pidgin-games.sf.net/
