Hello list.

In January we proposed two XEPs [1] for one-to-one gaming, which were
updated and can be found at [2] and [3].
In the meantime, we completed the implementation. If you're interested
you can find it at [4]. There's also somebody who started implementing
the mentioned XEPs in gajim.
We're now starting to concentrate more on the second part, Multi-user
Gaming. To make sure that the protocol will cover all important
scenarios, we  invite you to propose scenarios you think this protocol
needs.

Here are some scenarios we already have on our radar and plan to support:

1) Quick Game:

Two or more people meet in a chat and decide to play a quick game. They
want to pick an available game and start a match.

2) Poker Table:

A fixed group of people plays poker (or some other game) every week.
They don't want to setup the game every time, but still be able to add
and remove players from the group and change the default game options.

3) Team-based Game:

Support for games that involve multiple teams. Players should be able to
communicate within their team, with all players and with spectators.

We plan to come up with a first draft in about three weeks. Meanwhile we
appreciate your input.

Kind Regards,
Arne König

[1] http://mail.jabber.org/pipermail/standards/2008-January/017501.html
[2] http://pidgin-games.sourceforge.net/xep/game-support.html
[3] http://pidgin-games.sourceforge.net/xep/tictactoe.html
[4] http://pidgin-games.sf.net/

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