> Is there any information available about your game engine? Also, I'm not > sure what you mean by "metaservers".
http://www.pysoy.org/ In most networked game setups, game servers run the game, metaservers provide a central directory of servers which game clients connect to for a list. Our intention is use XMPP for chat and the metaserver, but the actual game protocol is binary and over UDP (out of band). This is similar to some games which use IRC for the same purpose. That's exactly what we are planning to do. And what's needed for this is > a gaming extension for XMPP abstracting from game-specific details. > These details should then be specified in separate game-XEPs, like our > sample Tic-Tac-Toe XEP. Ok. My suggestion in this case is to more narrowly define this XEP you're working on to describe lightweight in-band games. You've titled it as if it's for generic multi-user games, when a vast majority of the multiplayer games being played would not be supported by this XEP. You should also include that this is not designed for RTS, FPS, RPG, etc style games which are better served with an out-of-band UDP-based protocol. Support for initializing of games using out-of-band protocols is not > planned, yet. Instead we plan on transmitting all control and game > information via XMPP. Understood - the difference should be made clear. We'll be tossing up a draft XEP for generic out-of-band game server announcements later this Summer.
