Arne,
Sounds interesting - is any of this work documented? Are you sharing? Regards, Dean Collins [EMAIL PROTECTED] +1-212-203-4357 (Direct) +1-917-207-3420 (Mobile) +61-2-9016-5642 (Sydney in-dial) http://www.Cognation.net <http://www.Cognation.net/profile> -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Arne König Sent: Wednesday, 25 June 2008 9:36 AM To: XMPP Extension Discussion List Subject: Re: [Standards] Proto-XEP: Game Support (Multi-user Games) > The extensions you proposed handle a small niche of games, I'm > envisioning games like Go, Chess, and Blackjack working well with this, > but those games could run just as well with game specific extensions > running the game protocol entirely in XMPP and "hosted" by the XMPP > server. This would allow different client implementations of the same > game to work together. That's exactly what we are planning to do. And what's needed for this is a gaming extension for XMPP abstracting from game-specific details. These details should then be specified in separate game-XEPs, like our sample Tic-Tac-Toe XEP. > Most games are server-client based and expect more than 2 players. A > "server announcement" extension, able to work privately or in a MUC, > would be much more suitable for games using out of band protocols. Support for initializing of games using out-of-band protocols is not planned, yet. Instead we plan on transmitting all control and game information via XMPP. Regards, Arne
