Arne,

 

Sounds interesting - is any of this work documented? Are you sharing?

 

Regards,

Dean Collins
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-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Arne König
Sent: Wednesday, 25 June 2008 9:36 AM
To: XMPP Extension Discussion List
Subject: Re: [Standards] Proto-XEP: Game Support (Multi-user Games)

 

> The extensions you proposed handle a small niche of games, I'm

> envisioning games like Go, Chess, and Blackjack working well with this,

> but those games could run just as well with game specific extensions

> running the game protocol entirely in XMPP and "hosted" by the XMPP

> server.  This would allow different client implementations of the same

> game to work together.

 

That's exactly what we are planning to do. And what's needed for this is

a gaming extension for XMPP abstracting from game-specific details.

These details should then be specified in separate game-XEPs, like our

sample Tic-Tac-Toe XEP.

 

> Most games are server-client based and expect more than 2 players.  A

> "server announcement" extension, able to work privately or in a MUC,

> would be much more suitable for games using out of band protocols.

 

Support for initializing of games using out-of-band protocols is not

planned, yet. Instead we plan on transmitting all control and game

information via XMPP.

 

Regards,

Arne

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