Arc Riley schrieb: > Ok. My suggestion in this case is to more narrowly define this XEP > you're working on to describe lightweight in-band games. You've titled > it as if it's for generic multi-user games, when a vast majority of the > multiplayer games being played would not be supported by this XEP. > > You should also include that this is not designed for RTS, FPS, RPG, etc > style games which are better served with an out-of-band UDP-based protocol.
Well it is in fact a protocol to play _any_ games over XMPP. Read: Any games that make sense in XMPP's world. So it is not titled wrong. But it is also true that games that require low latency or high bandwidth are better off with a different protocol. So that's what we should clarify in our introduction. Regards, Arne
