Hello Arc.

Arc Riley schrieb:
> We're building our game engine to use XMPP for "metaservers" and game
> announcements.

Is there any information available about your game engine? Also, I'm not
sure what you mean by "metaservers".

> The extensions you proposed handle a small niche of games, I'm
> envisioning games like Go, Chess, and Blackjack working well with this,
> but those games could run just as well with game specific extensions
> running the game protocol entirely in XMPP and "hosted" by the XMPP
> server.  This would allow different client implementations of the same
> game to work together.

That's exactly what we are planning to do. And what's needed for this is
a gaming extension for XMPP abstracting from game-specific details.
These details should then be specified in separate game-XEPs, like our
sample Tic-Tac-Toe XEP.

> Most games are server-client based and expect more than 2 players.  A
> "server announcement" extension, able to work privately or in a MUC,
> would be much more suitable for games using out of band protocols.

Support for initializing of games using out-of-band protocols is not
planned, yet. Instead we plan on transmitting all control and game
information via XMPP.

Regards,
Arne

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