Hello Arc. Arc Riley schrieb: > We're building our game engine to use XMPP for "metaservers" and game > announcements.
Is there any information available about your game engine? Also, I'm not sure what you mean by "metaservers". > The extensions you proposed handle a small niche of games, I'm > envisioning games like Go, Chess, and Blackjack working well with this, > but those games could run just as well with game specific extensions > running the game protocol entirely in XMPP and "hosted" by the XMPP > server. This would allow different client implementations of the same > game to work together. That's exactly what we are planning to do. And what's needed for this is a gaming extension for XMPP abstracting from game-specific details. These details should then be specified in separate game-XEPs, like our sample Tic-Tac-Toe XEP. > Most games are server-client based and expect more than 2 players. A > "server announcement" extension, able to work privately or in a MUC, > would be much more suitable for games using out of band protocols. Support for initializing of games using out-of-band protocols is not planned, yet. Instead we plan on transmitting all control and game information via XMPP. Regards, Arne
