If you feel you can take on the comet rendering, please do.  The second one
you mention is fine as well.  It comes down to your abilities with OpenGL,
and then the modeling of either phenomena.

On Mon, Mar 19, 2012 at 6:35 PM, Srijan Tiwari <[email protected]>wrote:

> comet rendering appears too difficult then, thanks for the advice
> what about "satellite and ring shadows on parent planets"?
>
> Regards
>
> On 20 March 2012 03:56, Barry Gerdes <[email protected]> wrote:
>
>>  The subject of comet rendering is another wishlist item that has been
>> brought up many times in the past and usually consigned to the "too Hard"
>> basket
>> Providing a meaning full 3D display would be an immense task due to the
>> nature of comets and their changing form as they approach the Sun.
>> However a 2D texture simulation could probably be implimented that could
>> have an intensity graded tail that can show depending on visible brightness
>> and oriented depending on its location relative to the sun along with its
>> relative size.
>>
>>
>> Barry Gerdes
>> Beaumont Hills Observatory
>> S 33' 41' 44"    E 150' 56' 32"
>>
>>
>>  ------------------------------
>> Date: Tue, 20 Mar 2012 03:37:50 +0530
>> From: [email protected]
>> To: [email protected]
>> Subject: [Stellarium-pubdevel] GSoc Project "Realistic comet rendering"
>>
>>
>> dear sir or madam,
>> I am a student of IIIT Hyderabad , India. Due to my inclination towards
>> opengl and computer graphics i was really interested in projects
>> offered by Stellarium, especially "Realistic comet renderin".
>> I have worked out many projects in opengl including 2-D and 3-D games
>> with lighting and shading effects, and have also done Computer graphics
>> course thus very well understand the pipeline and the mathematics
>> involved in graphics.
>> Please provide me some guidelines how should i work towards this project.
>> What are your expectations from the project?
>> Are you expecting some specific bugs to be solved? Or anything
>> significant related to the project.
>> Can i have some source code for reference ?
>>
>> Regards
>> Srijan
>>
>>
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