By all means, post links to your code.

On Mon, Mar 19, 2012 at 7:08 PM, Srijan Tiwari <[email protected]>wrote:

> sir,
> Its difficult for me to judge my skills, i have done some nice projects,
> but 'nice' is again dependent , would you like to have a look at my opengl
> work, and access whether i would be able to do this or not(only if you find
> it appropriate)?
>
> Regards
>
>
> On 20 March 2012 04:08, Reaves, Timothy <[email protected]>wrote:
>
>> If you feel you can take on the comet rendering, please do.  The second
>> one you mention is fine as well.  It comes down to your abilities with
>> OpenGL, and then the modeling of either phenomena.
>>
>>
>> On Mon, Mar 19, 2012 at 6:35 PM, Srijan Tiwari 
>> <[email protected]>wrote:
>>
>>> comet rendering appears too difficult then, thanks for the advice
>>> what about "satellite and ring shadows on parent planets"?
>>>
>>> Regards
>>>
>>> On 20 March 2012 03:56, Barry Gerdes <[email protected]> wrote:
>>>
>>>>  The subject of comet rendering is another wishlist item that has been
>>>> brought up many times in the past and usually consigned to the "too Hard"
>>>> basket
>>>> Providing a meaning full 3D display would be an immense task due to the
>>>> nature of comets and their changing form as they approach the Sun.
>>>> However a 2D texture simulation could probably be implimented that
>>>> could have an intensity graded tail that can show depending on visible
>>>> brightness and oriented depending on its location relative to the sun along
>>>> with its relative size.
>>>>
>>>>
>>>> Barry Gerdes
>>>> Beaumont Hills Observatory
>>>> S 33' 41' 44"    E 150' 56' 32"
>>>>
>>>>
>>>>  ------------------------------
>>>> Date: Tue, 20 Mar 2012 03:37:50 +0530
>>>> From: [email protected]
>>>> To: [email protected]
>>>> Subject: [Stellarium-pubdevel] GSoc Project "Realistic comet rendering"
>>>>
>>>>
>>>> dear sir or madam,
>>>> I am a student of IIIT Hyderabad , India. Due to my inclination towards
>>>> opengl and computer graphics i was really interested in projects
>>>> offered by Stellarium, especially "Realistic comet renderin".
>>>> I have worked out many projects in opengl including 2-D and 3-D games
>>>> with lighting and shading effects, and have also done Computer graphics
>>>> course thus very well understand the pipeline and the mathematics
>>>> involved in graphics.
>>>> Please provide me some guidelines how should i work towards this
>>>> project.
>>>> What are your expectations from the project?
>>>> Are you expecting some specific bugs to be solved? Or anything
>>>> significant related to the project.
>>>> Can i have some source code for reference ?
>>>>
>>>> Regards
>>>> Srijan
>>>>
>>>>
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