the link to tarred work
https://github.com/quicker/temp1/blob/master/opengl_code.tar.gz
regards
On 20 March 2012 04:52, Reaves, Timothy <[email protected]>wrote:
> By all means, post links to your code.
>
>
> On Mon, Mar 19, 2012 at 7:08 PM, Srijan Tiwari <[email protected]>wrote:
>
>> sir,
>> Its difficult for me to judge my skills, i have done some nice projects,
>> but 'nice' is again dependent , would you like to have a look at my opengl
>> work, and access whether i would be able to do this or not(only if you find
>> it appropriate)?
>>
>> Regards
>>
>>
>> On 20 March 2012 04:08, Reaves, Timothy <[email protected]>wrote:
>>
>>> If you feel you can take on the comet rendering, please do. The second
>>> one you mention is fine as well. It comes down to your abilities with
>>> OpenGL, and then the modeling of either phenomena.
>>>
>>>
>>> On Mon, Mar 19, 2012 at 6:35 PM, Srijan Tiwari
>>> <[email protected]>wrote:
>>>
>>>> comet rendering appears too difficult then, thanks for the advice
>>>> what about "satellite and ring shadows on parent planets"?
>>>>
>>>> Regards
>>>>
>>>> On 20 March 2012 03:56, Barry Gerdes <[email protected]> wrote:
>>>>
>>>>> The subject of comet rendering is another wishlist item that has been
>>>>> brought up many times in the past and usually consigned to the "too Hard"
>>>>> basket
>>>>> Providing a meaning full 3D display would be an immense task due to
>>>>> the nature of comets and their changing form as they approach the Sun.
>>>>> However a 2D texture simulation could probably be implimented that
>>>>> could have an intensity graded tail that can show depending on visible
>>>>> brightness and oriented depending on its location relative to the sun
>>>>> along
>>>>> with its relative size.
>>>>>
>>>>>
>>>>> Barry Gerdes
>>>>> Beaumont Hills Observatory
>>>>> S 33' 41' 44" E 150' 56' 32"
>>>>>
>>>>>
>>>>> ------------------------------
>>>>> Date: Tue, 20 Mar 2012 03:37:50 +0530
>>>>> From: [email protected]
>>>>> To: [email protected]
>>>>> Subject: [Stellarium-pubdevel] GSoc Project "Realistic comet rendering"
>>>>>
>>>>>
>>>>> dear sir or madam,
>>>>> I am a student of IIIT Hyderabad , India. Due to my inclination
>>>>> towards opengl and computer graphics i was really interested in projects
>>>>> offered by Stellarium, especially "Realistic comet renderin".
>>>>> I have worked out many projects in opengl including 2-D and 3-D games
>>>>> with lighting and shading effects, and have also done Computer graphics
>>>>> course thus very well understand the pipeline and the mathematics
>>>>> involved in graphics.
>>>>> Please provide me some guidelines how should i work towards this
>>>>> project.
>>>>> What are your expectations from the project?
>>>>> Are you expecting some specific bugs to be solved? Or anything
>>>>> significant related to the project.
>>>>> Can i have some source code for reference ?
>>>>>
>>>>> Regards
>>>>> Srijan
>>>>>
>>>>>
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