Hi!

I tried to build it on Win7-64pro/Qt4.8/QtCreator 2.5.2/mingw (new
installation few weeks ago) with the usual cmake/32bit toolchain. I have
no visual studio to compare.

Out of the box, building fails with two "undeclared"s:

In file included from
C:\Stellarium_DEV\BZR\trunk-new\src\core\renderer\/StelQGLTextureBackend.hpp:23:0,
                 from
C:\Stellarium_DEV\BZR\trunk-new\src\core\renderer\/StelQGLRenderer.hpp:37,
                 from
C:\Stellarium_DEV\BZR\trunk-new\src\core\renderer\StelQGLViewport.cpp:20:
C:\Stellarium_DEV\BZR\trunk-new\src\core\renderer\/StelGLUtilityFunctions.hpp:
In function 'GLint glGetTextureInternalFormat(TextureDataFormat)':
C:\Stellarium_DEV\BZR\trunk-new\src\core\renderer\/StelGLUtilityFunctions.hpp:204:43:
error: 'GL_RGBA32F' was not declared in this scope
In file included from
C:\Stellarium_DEV\BZR\trunk-new\src\core\renderer\StelQGLViewport.cpp:20:0:
C:\Stellarium_DEV\BZR\trunk-new\src\core\renderer\/StelQGLRenderer.hpp: In
member function 'void
StelQGLRenderer::ensureTextureNotBound(StelTextureBackend*)':
C:\Stellarium_DEV\BZR\trunk-new\src\core\renderer\/StelQGLRenderer.hpp:189:36:
error: 'glActiveTexture' was not declared in this scope

The same installation compiles everything up to the big merge.

Are there any better (more complete) OpenGL headers I have to find?

Kind regards,
Georg




------------------------------------------------------------------------------
Live Security Virtual Conference
Exclusive live event will cover all the ways today's security and 
threat landscape has changed and how IT managers can respond. Discussions 
will include endpoint security, mobile security and the latest in malware 
threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/
_______________________________________________
Stellarium-pubdevel mailing list
Stellarium-pubdevel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel

Reply via email to