Hi!
I tried to build it on Win7-64pro/Qt4.8/QtCreator 2.5.2/mingw (new
installation few weeks ago) with the usual cmake/32bit toolchain. I have
no visual studio to compare.
Out of the box, building fails with two "undeclared"s:
In file included from
C:\Stellarium_DEV\BZR\trunk-new\src\core\renderer\/StelQGLTextureBackend.hpp:23:0,
from
C:\Stellarium_DEV\BZR\trunk-new\src\core\renderer\/StelQGLRenderer.hpp:37,
from
C:\Stellarium_DEV\BZR\trunk-new\src\core\renderer\StelQGLViewport.cpp:20:
C:\Stellarium_DEV\BZR\trunk-new\src\core\renderer\/StelGLUtilityFunctions.hpp:
In function 'GLint glGetTextureInternalFormat(TextureDataFormat)':
C:\Stellarium_DEV\BZR\trunk-new\src\core\renderer\/StelGLUtilityFunctions.hpp:204:43:
error: 'GL_RGBA32F' was not declared in this scope
In file included from
C:\Stellarium_DEV\BZR\trunk-new\src\core\renderer\StelQGLViewport.cpp:20:0:
C:\Stellarium_DEV\BZR\trunk-new\src\core\renderer\/StelQGLRenderer.hpp: In
member function 'void
StelQGLRenderer::ensureTextureNotBound(StelTextureBackend*)':
C:\Stellarium_DEV\BZR\trunk-new\src\core\renderer\/StelQGLRenderer.hpp:189:36:
error: 'glActiveTexture' was not declared in this scope
The same installation compiles everything up to the big merge.
Are there any better (more complete) OpenGL headers I have to find?
Kind regards,
Georg
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