Hi! I tried to build it on Win7-64pro/Qt4.8/QtCreator 2.5.2/mingw (new installation few weeks ago) with the usual cmake/32bit toolchain. I have no visual studio to compare.
Out of the box, building fails with two "undeclared"s: In file included from C:\Stellarium_DEV\BZR\trunk-new\src\core\renderer\/StelQGLTextureBackend.hpp:23:0, from C:\Stellarium_DEV\BZR\trunk-new\src\core\renderer\/StelQGLRenderer.hpp:37, from C:\Stellarium_DEV\BZR\trunk-new\src\core\renderer\StelQGLViewport.cpp:20: C:\Stellarium_DEV\BZR\trunk-new\src\core\renderer\/StelGLUtilityFunctions.hpp: In function 'GLint glGetTextureInternalFormat(TextureDataFormat)': C:\Stellarium_DEV\BZR\trunk-new\src\core\renderer\/StelGLUtilityFunctions.hpp:204:43: error: 'GL_RGBA32F' was not declared in this scope In file included from C:\Stellarium_DEV\BZR\trunk-new\src\core\renderer\StelQGLViewport.cpp:20:0: C:\Stellarium_DEV\BZR\trunk-new\src\core\renderer\/StelQGLRenderer.hpp: In member function 'void StelQGLRenderer::ensureTextureNotBound(StelTextureBackend*)': C:\Stellarium_DEV\BZR\trunk-new\src\core\renderer\/StelQGLRenderer.hpp:189:36: error: 'glActiveTexture' was not declared in this scope The same installation compiles everything up to the big merge. Are there any better (more complete) OpenGL headers I have to find? Kind regards, Georg ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Stellarium-pubdevel mailing list Stellarium-pubdevel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel